render->beep = mwindow->edl->session->render_beep;
add_subwindow(beep_on_done = new RenderBeepOnDone(this, x1, y1));
renderprofile = new RenderProfile(mwindow, this, x, y, 1);
renderprofile->create_objects();
render->beep = mwindow->edl->session->render_beep;
add_subwindow(beep_on_done = new RenderBeepOnDone(this, x1, y1));
renderprofile = new RenderProfile(mwindow, this, x, y, 1);
renderprofile->create_objects();