#define SCOPEWINDOW_H
+#include "boxblur.inc"
#include "guicast.h"
#include "loadbalance.h"
#include "mwindow.h"
ScopeScopesOn *vect_on;
};
-class ScopeWaveDial : public BC_FPot
+
+class ScopeGainReset : public BC_Button
{
public:
- ScopeWaveDial(ScopeGUI *gui, int x, int y);
+ ScopeGainReset(ScopeGain *gain, int x, int y);
+ static int calculate_w(BC_Theme *theme);
int handle_event();
+
+ ScopeGain *gain;
+};
+
+class ScopeGainSlider : public BC_ISlider
+{
+public:
+ ScopeGainSlider(ScopeGain *gain, int x, int y, int w);
+
+ int handle_event();
+ ScopeGain *gain;
+};
+
+class ScopeGain
+{
+public:
+ ScopeGain(ScopeGUI *gui, int x, int y, int w, int *value);
+ ~ScopeGain();
+ static int calculate_h();
+ void create_objects();
+ void reposition_window(int x, int y);
+ int handle_event();
+
ScopeGUI *gui;
+ int x, y, w, *value;
+ int reset_w;
+ ScopeGainReset *reset;
+ ScopeGainSlider *slider;
+
+ int get_x() { return x; }
+ int get_y() { return y; }
+ int get_w() { return w; }
+ int get_h() { return calculate_h(); }
+};
+
+class ScopeWaveSlider : public ScopeGain
+{
+public:
+ ScopeWaveSlider(ScopeGUI *gui, int x, int y, int w);
};
-class ScopeVectDial : public BC_FPot
+class ScopeVectSlider : public ScopeGain
{
public:
- ScopeVectDial(ScopeGUI *gui, int x, int y);
+ ScopeVectSlider(ScopeGUI *gui, int x, int y, int w);
+};
+
+
+class ScopeSmooth : public BC_CheckBox
+{
+public:
+ ScopeSmooth(ScopeGUI *gui, int x, int y);
int handle_event();
ScopeGUI *gui;
};
+
class ScopeGUI : public PluginClientWindow
{
public:
Theme *theme;
VFrame *output_frame;
+ VFrame *data_frame, *temp_frame;
ScopeEngine *engine;
+ BoxBlur *box_blur;
VFrame *waveform_vframe;
VFrame *vector_vframe;
ScopeHistogram *histogram;
ScopeWaveform *waveform;
ScopeVectorscope *vectorscope;
ScopeMenu *scope_menu;
- ScopeWaveDial *wave_dial;
- ScopeVectDial *vect_dial;
+ ScopeWaveSlider *wave_slider;
+ ScopeVectSlider *vect_slider;
+ ScopeSmooth *smooth;
BC_Title *value_text;
int x, y, w, h;
int vector_x, vector_y, vector_w, vector_h;
int wave_x, wave_y, wave_w, wave_h;
int hist_x, hist_y, hist_w, hist_h;
- float wdial, vdial;
int cpus;
int use_hist, use_wave, use_vector;
int use_hist_parade, use_wave_parade;
int bins[HIST_SECTIONS][TOTAL_BINS];
- int frame_w;
+ int frame_w, use_smooth;
+ int use_wave_gain, use_vect_gain;
};
#endif