opengl upgrade to 4.3 for masks, mask function/layout rework, make_shader rework
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / virtualvnode.C
index dd7e4fe77f85331ce52a37a6f15c52b698d5a449..c96b51c906b044085b036b6dfbf480c4526b072f 100644 (file)
@@ -332,7 +332,7 @@ void VirtualVNode::render_mask(VFrame *output_temp,
                int submask_points = mask->points.total;
                if(submask_points > 1) total_points += submask_points;
        }
-
+/*
 //printf("VirtualVNode::render_mask 1 %d %d\n", total_points, keyframe->value);
 // Ignore certain masks
        if(total_points <= 2 ||
@@ -347,7 +347,7 @@ void VirtualVNode::render_mask(VFrame *output_temp,
                output_temp->clear_frame();
                return;
        }
-
+*/
        if(use_opengl) {
                if( !((VDeviceX11*)((VirtualVConsole*)vconsole)->get_vdriver())->can_mask(
                                start_position_project, keyframe_set) )