improve delays created by vicon drawing locks, reset_cache segv fix, gang track toolt...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / vwindowgui.C
index 7c1d51e0a0df80a702a4fd34d5cc526055f4eed1..1217633f0cdb4fd9a0896c15a97e07a1292094ed 100644 (file)
@@ -237,7 +237,6 @@ void VWindowGUI::create_objects()
 
        canvas = new VWindowCanvas(mwindow, this);
        canvas->create_objects(mwindow->edl);
-       canvas->use_vwindow();
        char vsplash_path[BCTEXTLEN];
        int vsplash_len = sizeof(vsplash_path)-1;
        snprintf(vsplash_path, vsplash_len, "%s/vsplash.png", File::get_cindat_path());
@@ -363,11 +362,12 @@ int VWindowGUI::keypress_event()
        case 'Z':
                mwindow->redo_entry(this);
                break;
-       case 'f':
-               canvas->set_fullscreen(canvas->get_fullscreen() ? 0 : 1);
-               break;
+       case 'f': {
+               int on = canvas->get_fullscreen() ? 0 : 1;
+               canvas->set_fullscreen(on, 1);
+               break; }
        case ESC:
-               canvas->set_fullscreen(0);
+               canvas->set_fullscreen(0, 1);
                break;
        case KEY_F1:
        case KEY_F2:
@@ -557,7 +557,9 @@ VWindowEditing::VWindowEditing(MWindow *mwindow, VWindow *vwindow)
                0, // use_cut
                0, // use_commerical
                0, // use_goto
-               1) // use_clk2play
+               1, // use_clk2play
+               1, // use_scope
+               0) // use_gang_tracks
 {
        this->mwindow = mwindow;
        this->vwindow = vwindow;
@@ -702,6 +704,7 @@ void VWindowEditing::panel_set_editing_mode(int mode) {}
 void VWindowEditing::panel_set_auto_keyframes(int v) {}
 void VWindowEditing::panel_set_span_keyframes(int v) {}
 void VWindowEditing::panel_set_labels_follow_edits(int v) {}
+void VWindowEditing::panel_set_gang_tracks(int v) {}
 
 
 VWindowSource::VWindowSource(MWindow *mwindow, VWindowGUI *vwindow, int x, int y)
@@ -773,6 +776,12 @@ VWindowCanvas::VWindowCanvas(MWindow *mwindow, VWindowGUI *gui)
        this->gui = gui;
 }
 
+void VWindowCanvas::create_objects(EDL *edl)
+{
+       Canvas::create_objects(edl);
+       canvas_menu->add_item(new CanvasPopupRemoveSource(this));
+}
+
 void VWindowCanvas::zoom_resize_window(float percentage)
 {
        EDL *edl = gui->vwindow->get_edl();
@@ -820,17 +829,43 @@ void VWindowCanvas::close_source()
        gui->vwindow->delete_source(1, 1);
 }
 
+int VWindowCanvas::scope_on()
+{
+       EditPanelScopeDialog *scope_dialog = gui->edit_panel->scope_dialog;
+       if( !scope_dialog || !scope_dialog->scope_gui ) return 0;
+       if( scope_dialog->scope_gui->use_refresh ) return 0;
+       if( scope_dialog->scope_gui->use_release ) return 0;
+       return scope_dialog->running();
+}
 
-void VWindowCanvas::draw_refresh(int flush)
+void VWindowCanvas::draw_scope(VFrame *output, int refresh)
 {
-       EDL *edl = gui->vwindow->get_edl();
+       if( !output ) return;
+       EditPanelScopeDialog *scope_dialog = gui->edit_panel->scope_dialog;
+       if( !scope_dialog || !scope_dialog->scope_gui ) return;
+       if( scope_dialog->scope_gui->use_refresh && !refresh ) return;
+       if( scope_dialog->scope_gui->use_release && refresh >= 0 ) return;
+       scope_dialog->process(output);
+}
 
+int VWindowCanvas::button_release_event()
+{
+       BC_WindowBase *window = get_canvas();
+       if( window && !window->get_video_on() )
+               draw_scope(refresh_frame, -1);
+       return Canvas::button_release_event();
+}
+
+void VWindowCanvas::draw_refresh(int flush)
+{
        if( !get_canvas()->get_video_on() ) {
                int cw = get_canvas()->get_w(), ch = get_canvas()->get_h();
                get_canvas()->clear_box(0, 0, cw, ch);
-               int ow = edl ? get_output_w(edl) : 0;
-               int oh = edl ? get_output_h(edl) : 0;
-               if( ow > 0 && oh > 0 && refresh_frame ) {
+       }
+       EDL *edl = gui->vwindow->get_edl();
+       if( refresh_frame && edl ) {
+               int ow = get_output_w(edl), oh = get_output_h(edl);
+               if( ow > 0 && oh > 0 ) {
                        float in_x1, in_y1, in_x2, in_y2;
                        float out_x1, out_y1, out_x2, out_y2;
                        get_transfers(edl,
@@ -850,6 +885,8 @@ void VWindowCanvas::draw_refresh(int flush)
                                (int)(in_x2 - in_x1), (int)(in_y2 - in_y1),
                                0);
                }
+       }
+       if( !get_canvas()->get_video_on() ) {
                draw_overlays();
                get_canvas()->flash(flush);
        }