int ZWindowGUI::close_event()
{
- set_done(0);
+ set_done(1);
return 1;
}
}
int result = 1;
switch( key ) {
- case 'f':
- canvas->set_fullscreen(canvas->get_fullscreen() ? 0 : 1);
- break;
+ case 'f': {
+ int on = canvas->get_fullscreen() ? 0 : 1;
+ canvas->set_fullscreen(on, 1);
+ break; }
case ESC:
- canvas->set_fullscreen(0);
+ canvas->set_fullscreen(0, 1);
break;
default:
unlock_window();