configure.ac add with-cuda/nv, update cakewalk theme, add cuda/plugins=mandel+nbody...
[goodguy/cinelerra.git] / cinelerra-5.1 / plugins / nbodycuda / nbodywindow.C
diff --git a/cinelerra-5.1/plugins/nbodycuda/nbodywindow.C b/cinelerra-5.1/plugins/nbodycuda/nbodywindow.C
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+/*
+ * CINELERRA
+ * Copyright (C) 2014 Adam Williams <broadcast at earthling dot net>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * 
+ */
+
+#include "bcdisplayinfo.h"
+#include "clip.h"
+#include "cwindow.h"
+#include "cwindowgui.h"
+#include "language.h"
+#include "nbody.h"
+#include "nbodywindow.h"
+#include "mwindow.h"
+#include "mwindowgui.h"
+#include "pluginserver.h"
+#include "theme.h"
+
+static const char *display_modes[] = {
+       N_("point"),
+       N_("sprite"),
+       N_("color"),
+};
+static const int num_display_modes = sizeof(display_modes)/sizeof(*display_modes);
+
+N_BodyWindow::N_BodyWindow(N_BodyMain *plugin)
+ : PluginClientWindow(plugin, 240, 200, 240, 200, 0)
+{
+       this->plugin = plugin; 
+       press_x = press_y = 0;
+       button_no = 0;
+       pending_config = 0;
+}
+
+N_BodyWindow::~N_BodyWindow()
+{
+}
+
+void N_BodyWindow::create_objects()
+{
+       int x = 10, y = 10, pad = 5;
+       int x1 = 100;
+       BC_Title *title;
+       add_subwindow(title = new BC_Title(x,y, _("NBody"), MEDIUMFONT, YELLOW));
+       y += title->get_h() + 2*pad;
+       add_subwindow(title = new BC_Title(x,y, _("set demo:")));
+       set_demo = new N_BodySetDemo(this, x1,y, "0");
+       set_demo->create_objects();
+       y += set_demo->get_h() + pad;
+       add_subwindow(title = new BC_Title(x,y, _("draw mode:")));
+       set_mode = new N_BodySetMode(this, x1,y, _(display_modes[plugin->config.mode]));
+       set_mode->create_objects();
+       y += set_mode->get_h() + pad;
+       add_subwindow(title = new BC_Title(x,y, _("numBodies:")));
+       char text[BCSTRLEN];
+       sprintf(text, "%d", plugin->config.numBodies);
+       num_bodies = new N_BodyNumBodies(this, x1,y, text);
+       num_bodies->create_objects();
+       y += num_bodies->get_h() + pad;
+       add_subwindow(drag = new N_BodyDrag(this, x, y));
+       y += drag->get_h() + pad;
+       add_subwindow(reset = new N_BodyReset(this, x, y));
+       show_window();
+}
+
+void N_BodyWindow::update_gui()
+{
+       set_mode->update(_(display_modes[plugin->config.mode]));
+       char text[BCSTRLEN];
+       sprintf(text, "%d", plugin->config.numBodies);
+       num_bodies->update(text);
+}
+
+
+void N_BodyWindow::send_configure_change()
+{
+       pending_config = 0;
+       plugin->send_configure_change();
+}
+
+int N_BodyWindow::grab_event(XEvent *event)
+{
+       int ret = do_grab_event(event);
+       if( pending_config && !grab_event_count() )
+               send_configure_change();
+       return ret;
+}
+
+int N_BodyWindow::do_grab_event(XEvent *event)
+{
+       switch( event->type ) {
+       case ButtonPress: break;
+       case ButtonRelease: break;
+       case MotionNotify: break;
+       default:
+               return 0;
+       }
+
+       MWindow *mwindow = plugin->server->mwindow;
+       CWindowGUI *cwindow_gui = mwindow->cwindow->gui;
+       CWindowCanvas *canvas = cwindow_gui->canvas;
+       int cursor_x, cursor_y;
+       cwindow_gui->get_relative_cursor(cursor_x, cursor_y);
+       cursor_x -= canvas->view_x;
+       cursor_y -= canvas->view_y;
+       float output_x = cursor_x, output_y = cursor_y;
+       canvas->canvas_to_output(mwindow->edl, 0, output_x, output_y);
+
+       if( !button_no ) {
+               if( cursor_x < 0 || cursor_x >= canvas->view_w ||
+                   cursor_y < 0 || cursor_y >= canvas->view_h )
+                       return 0;
+       }
+
+       switch( event->type ) {
+       case ButtonPress:
+               if( button_no ) return 0;
+               press_x = output_x;  press_y = output_y;
+               button_no = event->xbutton.button;
+               break;
+       case ButtonRelease:
+               if( !button_no ) return 0;
+               button_no = 0;
+               return 1;
+       case MotionNotify: {
+               if( !button_no ) return 0;
+               N_BodyConfig &config = plugin->config;
+               double dx = (double)(press_x - output_x);
+               double dy = (double)(press_y - output_y);
+               press_x = output_x;  press_y = output_y;
+               switch( button_no ) {
+               case LEFT_BUTTON: {
+                       config.trans[0] += dx / 5.0f;
+                       config.trans[1] -= dy / 5.0f;
+                       break; }
+               case MIDDLE_BUTTON: {
+                       double s = 0.5f * fabs(config.trans[2]);
+                       if( s < 0.1 ) s = 0.1;
+                       config.trans[2] += (dy / 100.0f) * s;
+                       break; }
+               case RIGHT_BUTTON: {
+                       config.rot[0] += dy / 5.0f;
+                       config.rot[1] += dx / 5.0f;
+                       break; }
+               }
+               pending_config = 1;
+               break; }
+       default:
+               return 0;
+       }
+
+       return 1;
+}
+
+void N_BodyWindow::done_event(int result)
+{
+       ungrab(client->server->mwindow->cwindow->gui);
+}
+
+N_BodyDrag::N_BodyDrag(N_BodyWindow *gui, int x, int y)
+ : BC_CheckBox(x, y, 0, _("Drag"))
+{
+       this->gui = gui;
+}
+int N_BodyDrag::handle_event()
+{
+       CWindowGUI *cwindow_gui = gui->plugin->server->mwindow->cwindow->gui;
+       int value = get_value();
+       if( value ) {
+               if( !gui->grab(cwindow_gui) ) {
+                       update(value = 0);
+                       flicker(10,50);
+               }
+       }
+       else
+               gui->ungrab(cwindow_gui);
+       return 1;
+}
+
+N_BodySetMode::N_BodySetMode(N_BodyWindow *gui, int x, int y, const char *text)
+ : BC_PopupTextBox(gui, 0, text, x, y, 100, 160)
+{
+       this->gui = gui;
+}
+
+void N_BodySetMode::create_objects()
+{
+       BC_PopupTextBox::create_objects();
+       for( int i=0; i<num_display_modes; ++i )
+               mode_items.append(new BC_ListBoxItem(_(display_modes[i])));
+       update_list(&mode_items);
+}
+
+int N_BodySetMode::handle_event()
+{
+       N_BodyMain *plugin = gui->plugin;
+       plugin->config.mode = get_number();
+       plugin->send_configure_change();
+       return 1;
+}
+
+
+N_BodySetDemo::N_BodySetDemo(N_BodyWindow *gui, int x, int y, const char *text)
+ : BC_PopupTextBox(gui, 0, text, x, y, 100, 160)
+{
+       this->gui = gui;
+}
+
+void N_BodySetDemo::create_objects()
+{
+       BC_PopupTextBox::create_objects();
+       for( int i=0; i<N_BodyParams::num_demos; ++i ) {
+               char text[BCSTRLEN];  sprintf(text,"%d",i);
+               demo_items.append(new BC_ListBoxItem(text));
+       }
+       update_list(&demo_items);
+}
+
+int N_BodySetDemo::handle_event()
+{
+       N_BodyMain *plugin = gui->plugin;
+       plugin->selectDemo(get_number());
+       gui->update_gui();
+       plugin->send_configure_change();
+       return 1;
+}
+
+N_BodyNumBodies::N_BodyNumBodies(N_BodyWindow *gui, int x, int y, const char *text)
+ : BC_PopupTextBox(gui, 0, text, x, y, 100, 160)
+{
+       this->gui = gui;
+}
+
+void N_BodyNumBodies::create_objects()
+{
+       BC_PopupTextBox::create_objects();
+       for( int i=0; i<8; ++i ) {
+               char text[BCSTRLEN];  sprintf(text,"%d",1<<(i+6));
+               num_body_items.append(new BC_ListBoxItem(text));
+       }
+       update_list(&num_body_items);
+}
+
+int N_BodyNumBodies::handle_event()
+{
+       N_BodyMain *plugin = gui->plugin;
+       int i = get_number();
+       int n = i >= 0 ? (1 << (i+6)) : atoi(get_text());
+       bclamp(n, 0x10,0x4000);
+       plugin->config.numBodies = n;
+       plugin->send_configure_change();
+       return 1;
+}
+
+N_BodyReset::N_BodyReset(N_BodyWindow *gui, int x, int y)
+ : BC_GenericButton(x, y, _("Reset"))
+{
+       this->gui = gui;
+}
+N_BodyReset::~N_BodyReset()
+{
+}
+
+int N_BodyReset::handle_event()
+{
+       N_BodyMain *plugin = gui->plugin;
+       plugin->config.reset();
+       gui->update_gui();
+       gui->send_configure_change();
+       return 1;
+}
+