void AWindowGUI::update_asset_list()
{
+ ArrayList<AssetPicon *> new_assets;
for( int i = 0; i < assets.total; i++ ) {
AssetPicon *picon = (AssetPicon*)assets.values[i];
picon->in_use = 0;
}
+ mwindow->gui->lock_window("AWindowGUI::update_asset_list");
// Synchronize EDL clips
for( int i=0; i<mwindow->edl->clips.size(); ++i ) {
int exists = 0;
if( !exists ) {
AssetPicon *picon = new AssetPicon(mwindow,
this, mwindow->edl->clips[i]);
- picon->create_objects();
- assets.append(picon);
+ new_assets.append(picon);
}
}
if( !exists ) {
AssetPicon *picon = new AssetPicon(mwindow,
this, current);
- picon->create_objects();
- assets.append(picon);
+ new_assets.append(picon);
}
}
- mwindow->gui->lock_window("AWindowGUI::update_asset_list");
mwindow->gui->default_message();
- mwindow->gui->unlock_window();
// Synchronize nested EDLs
for( int i=0; i<mwindow->edl->nested_edls.size(); ++i ) {
if( !exists ) {
AssetPicon *picon = new AssetPicon(mwindow,
this, (Indexable*)nested_edl);
- picon->create_objects();
- assets.append(picon);
+ new_assets.append(picon);
}
}
+ mwindow->gui->unlock_window();
+
+ for( int i=0; i<new_assets.size(); ++i ) {
+ AssetPicon *picon = new_assets[i];
+ picon->create_objects();
+ assets.append(picon);
+ }
for( int i = assets.size() - 1; i >= 0; i-- ) {
AssetPicon *picon = (AssetPicon*)assets.get(i);