class BatchRenderJob
{
public:
- BatchRenderJob(Preferences *preferences);
+ BatchRenderJob(Preferences *preferences, int strategy=-1);
~BatchRenderJob();
void copy_from(BatchRenderJob *src);
void load(FileXML *file);
void save(FileXML *file);
- void fix_strategy();
+ int get_strategy();
// Source EDL to render
char edl_path[BCTEXTLEN];
// Destination file for output
Asset *asset;
int strategy;
+ int file_per_label;
int enabled;
// Amount of time elapsed in last render operation
double elapsed;