remove whitespace at eol
[goodguy/history.git] / cinelerra-5.1 / cinelerra / playtransport.C
index b330c4dcc8b4c8a9908d17466d4a84289fe07f70..d8f0cbf5886414657b4eb47ca1dff1d6e85c9fbd 100644 (file)
@@ -2,21 +2,21 @@
 /*
  * CINELERRA
  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
  * (at your option) any later version.
- * 
+ *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
- * 
+ *
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
+ *
  */
 
 #include "edl.h"
@@ -34,9 +34,9 @@
 
 
 
-PlayTransport::PlayTransport(MWindow *mwindow, 
-       BC_WindowBase *subwindow, 
-       int x, 
+PlayTransport::PlayTransport(MWindow *mwindow,
+       BC_WindowBase *subwindow,
+       int x,
        int y)
 {
        this->subwindow = subwindow;
@@ -78,21 +78,21 @@ void PlayTransport::create_objects()
        int x = this->x, y = this->y;
        subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y));
        x += rewind_button->get_w();
-       subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y));
        x += fast_reverse->get_w();
-       subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y));
        x += reverse_play->get_w();
-       subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y));
        x += frame_reverse_play->get_w();
-       subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y));
        x += stop_button->get_w();
-       subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y));
        x += frame_forward_play->get_w();
-       subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y));
        x += forward_play->get_w();
-       subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y));
        x += fast_play->get_w();
-       subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y)); 
+       subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y));
        x += end_button->get_w();
 
        reverse = 0;
@@ -133,44 +133,44 @@ int PlayTransport::flip_vertical(int vertical, int &x, int &y)
 {
        if(vertical)
        {
-               rewind_button->reposition_window(x, y); 
+               rewind_button->reposition_window(x, y);
                y += rewind_button->get_h();
-               fast_reverse->reposition_window(x, y); 
+               fast_reverse->reposition_window(x, y);
                y += fast_reverse->get_h();
-               reverse_play->reposition_window(x, y); 
+               reverse_play->reposition_window(x, y);
                y += reverse_play->get_h();
-               frame_reverse_play->reposition_window(x, y); 
+               frame_reverse_play->reposition_window(x, y);
                y += frame_reverse_play->get_h();
-               stop_button->reposition_window(x, y); 
+               stop_button->reposition_window(x, y);
                y += stop_button->get_h();
-               frame_forward_play->reposition_window(x, y); 
+               frame_forward_play->reposition_window(x, y);
                y += frame_forward_play->get_h();
-               forward_play->reposition_window(x, y); 
+               forward_play->reposition_window(x, y);
                y += forward_play->get_h();
-               fast_play->reposition_window(x, y); 
+               fast_play->reposition_window(x, y);
                y += fast_play->get_h();
-               end_button->reposition_window(x, y); 
+               end_button->reposition_window(x, y);
                y += end_button->get_h();
        }
        else
        {
-               rewind_button->reposition_window(x, y - 2); 
+               rewind_button->reposition_window(x, y - 2);
                x += rewind_button->get_w();
-               fast_reverse->reposition_window(x, y - 2); 
+               fast_reverse->reposition_window(x, y - 2);
                x += fast_reverse->get_w();
-               reverse_play->reposition_window(x, y - 2); 
+               reverse_play->reposition_window(x, y - 2);
                x += reverse_play->get_w();
-               frame_reverse_play->reposition_window(x, y - 2); 
+               frame_reverse_play->reposition_window(x, y - 2);
                x += frame_reverse_play->get_w();
-               stop_button->reposition_window(x, y - 2); 
+               stop_button->reposition_window(x, y - 2);
                x += stop_button->get_w();
-               frame_forward_play->reposition_window(x, y - 2); 
+               frame_forward_play->reposition_window(x, y - 2);
                x += frame_forward_play->get_w();
-               forward_play->reposition_window(x, y - 2); 
+               forward_play->reposition_window(x, y - 2);
                x += forward_play->get_w();
-               fast_play->reposition_window(x, y - 2); 
+               fast_play->reposition_window(x, y - 2);
                x += fast_play->get_w();
-               end_button->reposition_window(x, y - 2); 
+               end_button->reposition_window(x, y - 2);
                x += end_button->get_w();
        }
 
@@ -186,12 +186,12 @@ int PlayTransport::keypress_event()
                {
                        case END:
                                subwindow->lock_window("PlayTransport::keypress_event 1");
-                               goto_end();                                   
+                               goto_end();
                                subwindow->unlock_window();
                                break;
                        case HOME:
                                subwindow->lock_window("PlayTransport::keypress_event 2");
-                               goto_start();                                 
+                               goto_start();
                                subwindow->unlock_window();
                                break;
                        default:
@@ -233,16 +233,16 @@ int PlayTransport::keypress_event()
                case 'k':       handle_transport(STOP, 0, use_inout);                   break;
                case END:
                        subwindow->lock_window("PlayTransport::keypress_event 3");
-                       goto_end();                                   
+                       goto_end();
                        subwindow->unlock_window();
                        break;
                case HOME:
                        subwindow->lock_window("PlayTransport::keypress_event 4");
-                       goto_start();                                 
+                       goto_start();
                        subwindow->unlock_window();
                        break;
                default:
-                       result = 0; 
+                       result = 0;
                        break;
        }
 
@@ -264,7 +264,7 @@ void PlayTransport::goto_end()
 
 
 
-void PlayTransport::handle_transport(int command, 
+void PlayTransport::handle_transport(int command,
        int wait_tracking,
        int use_inout,
        int update_refresh)
@@ -291,7 +291,7 @@ void PlayTransport::handle_transport(int command,
                case NORMAL_FWD:
                case FAST_FWD:
 // Same direction pressed twice.  Stop
-                       if(prev_command == command && 
+                       if(prev_command == command &&
                                !prev_single_frame)
                        {
                                do_stop = 1;
@@ -304,14 +304,14 @@ void PlayTransport::handle_transport(int command,
                                prev_command != SINGLE_FRAME_REWIND)
                        {
                                engine->que->send_command(STOP,
-                                       CHANGE_NONE, 
+                                       CHANGE_NONE,
                                        0,
                                        0,
                                        0,
                                        0);
                                engine->interrupt_playback(wait_tracking);
                                engine->que->send_command(command,
-                                       CHANGE_NONE, 
+                                       CHANGE_NONE,
                                        get_edl(),
                                        1,
                                        1,
@@ -321,7 +321,7 @@ void PlayTransport::handle_transport(int command,
 // Start from scratch
                        {
                                engine->que->send_command(command,
-                                       CHANGE_NONE, 
+                                       CHANGE_NONE,
                                        get_edl(),
                                        1,
                                        0,
@@ -337,7 +337,7 @@ void PlayTransport::handle_transport(int command,
                case REWIND:
                case GOTO_END:
                        engine->que->send_command(STOP,
-                               CHANGE_NONE, 
+                               CHANGE_NONE,
                                0,
                                0,
                                0,
@@ -349,23 +349,23 @@ void PlayTransport::handle_transport(int command,
        if(do_stop)
        {
                engine->que->send_command(STOP,
-                       CHANGE_NONE, 
+                       CHANGE_NONE,
                        0,
                        0,
                        0,
                        0);
                engine->interrupt_playback(wait_tracking);
 // This is necessary to get an OpenGL output buffer
-// printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n", 
+// printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n",
 // update_refresh, prev_command, prev_direction);
-               if(!prev_single_frame && 
+               if(!prev_single_frame &&
                        update_refresh &&
                        prev_command != STOP &&
                        prev_command != COMMAND_NONE)
                {
                        engine->que->send_command(
                                (prev_direction == PLAY_FORWARD) ? SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD,
-                               CHANGE_NONE, 
+                               CHANGE_NONE,
                                get_edl(),
                                1,
                                0,
@@ -429,11 +429,11 @@ int RewindButton::handle_event()
 }
 
 FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev"))
 {
        set_tooltip(_("Fast reverse ( + )"));
 }
-int FastReverseButton::handle_event() 
+int FastReverseButton::handle_event()
 {
        unlock_window();
        transport->handle_transport(FAST_REWIND, 0, ctrl_down());
@@ -444,7 +444,7 @@ int FastReverseButton::handle_event()
 // Reverse playback normal speed
 
 ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse"))
 {
        set_tooltip(_("Normal reverse ( 6 )"));
 }
@@ -474,7 +474,7 @@ int FrameReverseButton::handle_event()
 // forward playback normal speed
 
 PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play"))
 {
        set_tooltip(_("Normal forward ( 3 )"));
 }
@@ -491,7 +491,7 @@ int PlayButton::handle_event()
 // forward playback one frame
 
 FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd"))
 {
        set_tooltip(_("Frame forward ( 1 )"));
 }
@@ -506,11 +506,11 @@ int FramePlayButton::handle_event()
 
 
 FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd"))
 {
        set_tooltip(_("Fast forward ( Enter )"));
 }
-int FastPlayButton::handle_event() 
+int FastPlayButton::handle_event()
 {
        unlock_window();
        transport->handle_transport(FAST_FWD, 0, ctrl_down());
@@ -519,12 +519,12 @@ int FastPlayButton::handle_event()
 }
 
 EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end"))
 {
        set_tooltip(_("Jump to end ( End )"));
 }
 int EndButton::handle_event()
-{      
+{
 //     unlock_window();
        transport->goto_end();
 //     lock_window();
@@ -532,7 +532,7 @@ int EndButton::handle_event()
 }
 
 StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
- : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop")) 
+ : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop"))
 {
        set_tooltip(_("Stop ( 0 )"));
 }