crikey rework, KP4 fix, added Shift-KPx, valgrind cleanups, hex eye-dropper, resize...
[goodguy/history.git] / cinelerra-5.1 / cinelerra / playtransport.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "edl.h"
23 #include "keys.h"
24 #include "language.h"
25 #include "localsession.h"
26 #include "mwindow.h"
27 #include "mwindowgui.h"
28 #include "playbackengine.h"
29 #include "playtransport.h"
30 #include "preferences.h"
31 #include "theme.h"
32 #include "transportque.h"
33 #include "vframe.h"
34
35
36
37 PlayTransport::PlayTransport(MWindow *mwindow,
38         BC_WindowBase *subwindow,
39         int x,
40         int y)
41 {
42         this->subwindow = subwindow;
43         this->mwindow = mwindow;
44         this->x = x;
45         this->y = y;
46         this->engine = 0;
47         this->status = 0;
48         this->using_inout = 0;
49 }
50
51
52 PlayTransport::~PlayTransport()
53 {
54         delete forward_play;
55         delete frame_forward_play;
56         delete reverse_play;
57         delete frame_reverse_play;
58         delete fast_reverse;
59         delete fast_play;
60         delete rewind_button;
61         delete stop_button;
62         delete end_button;
63 }
64
65 void PlayTransport::set_engine(PlaybackEngine *engine)
66 {
67         this->engine = engine;
68 }
69
70 int PlayTransport::get_transport_width(MWindow *mwindow)
71 {
72         return mwindow->theme->get_image_set("stop")[0]->get_w() * 7 +
73                 mwindow->theme->get_image_set("rewind")[0]->get_w() * 2;
74 }
75
76 void PlayTransport::create_objects()
77 {
78         int x = this->x, y = this->y;
79         subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y));
80         x += rewind_button->get_w();
81         subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y));
82         x += fast_reverse->get_w();
83         subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y));
84         x += reverse_play->get_w();
85         subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y));
86         x += frame_reverse_play->get_w();
87         subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y));
88         x += stop_button->get_w();
89         subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y));
90         x += frame_forward_play->get_w();
91         subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y));
92         x += forward_play->get_w();
93         subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y));
94         x += fast_play->get_w();
95         subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y));
96         x += end_button->get_w();
97
98         reverse = 0;
99         speed = 0;
100
101 }
102
103 void PlayTransport::reposition_buttons(int x, int y)
104 {
105         this->x = x;
106         this->y = y;
107         rewind_button->reposition_window(x, y);
108         x += rewind_button->get_w();
109         fast_reverse->reposition_window(x, y);
110         x += fast_reverse->get_w();
111         reverse_play->reposition_window(x, y);
112         x += reverse_play->get_w();
113         frame_reverse_play->reposition_window(x, y);
114         x += frame_reverse_play->get_w();
115         stop_button->reposition_window(x, y);
116         x += stop_button->get_w();
117         frame_forward_play->reposition_window(x, y);
118         x += frame_forward_play->get_w();
119         forward_play->reposition_window(x, y);
120         x += forward_play->get_w();
121         fast_play->reposition_window(x, y);
122         x += fast_play->get_w();
123         end_button->reposition_window(x, y);
124         x += end_button->get_w();
125 }
126
127 int PlayTransport::get_w()
128 {
129         return end_button->get_x() + end_button->get_w() - rewind_button->get_x();
130 }
131
132 int PlayTransport::flip_vertical(int vertical, int &x, int &y)
133 {
134         if(vertical)
135         {
136                 rewind_button->reposition_window(x, y);
137                 y += rewind_button->get_h();
138                 fast_reverse->reposition_window(x, y);
139                 y += fast_reverse->get_h();
140                 reverse_play->reposition_window(x, y);
141                 y += reverse_play->get_h();
142                 frame_reverse_play->reposition_window(x, y);
143                 y += frame_reverse_play->get_h();
144                 stop_button->reposition_window(x, y);
145                 y += stop_button->get_h();
146                 frame_forward_play->reposition_window(x, y);
147                 y += frame_forward_play->get_h();
148                 forward_play->reposition_window(x, y);
149                 y += forward_play->get_h();
150                 fast_play->reposition_window(x, y);
151                 y += fast_play->get_h();
152                 end_button->reposition_window(x, y);
153                 y += end_button->get_h();
154         }
155         else
156         {
157                 rewind_button->reposition_window(x, y - 2);
158                 x += rewind_button->get_w();
159                 fast_reverse->reposition_window(x, y - 2);
160                 x += fast_reverse->get_w();
161                 reverse_play->reposition_window(x, y - 2);
162                 x += reverse_play->get_w();
163                 frame_reverse_play->reposition_window(x, y - 2);
164                 x += frame_reverse_play->get_w();
165                 stop_button->reposition_window(x, y - 2);
166                 x += stop_button->get_w();
167                 frame_forward_play->reposition_window(x, y - 2);
168                 x += frame_forward_play->get_w();
169                 forward_play->reposition_window(x, y - 2);
170                 x += forward_play->get_w();
171                 fast_play->reposition_window(x, y - 2);
172                 x += fast_play->get_w();
173                 end_button->reposition_window(x, y - 2);
174                 x += end_button->get_w();
175         }
176
177         return 0;
178 }
179
180 int PlayTransport::keypress_event()
181 {
182         int result = 1;
183         int key = subwindow->get_keypress();
184 // unqualified keys, still holding lock
185         switch( key ) {
186         case HOME:
187                 goto_start();
188                 return result;
189         case END:
190                 goto_end();
191                 return result;
192         }
193
194         int toggle_audio = subwindow->shift_down() ? 1 : 0;
195         int use_inout = subwindow->ctrl_down() ? 1 : 0;
196         int command = -1, prev_command = engine->command->command;
197         using_inout = use_inout;
198         subwindow->unlock_window();
199
200         switch( key ) {
201         case 'k':
202         case KPINS:     command = STOP;                 break;
203         case KPPLUS:    command = FAST_REWIND;          break;
204         case KP6:       command = NORMAL_REWIND;        break;
205         case KP5:       command = SLOW_REWIND;          break;
206         case KP4:       command = SINGLE_FRAME_REWIND;  break;
207         case KP1:       command = SINGLE_FRAME_FWD;     break;
208         case KP2:       command = SLOW_FWD;             break;
209         case KP3:       command = NORMAL_FWD;           break;
210         case KPENTER:   command = FAST_FWD;             break;
211         case ' ':
212                 switch( prev_command ) {
213                 case COMMAND_NONE:
214                 case CURRENT_FRAME:
215                 case PAUSE:
216                 case STOP:
217                         command = NORMAL_FWD;
218                         break;
219                 default:
220                         command = STOP;
221                         break;
222                 }
223                 break;
224         default:
225                 result = 0;
226                 break;
227         }
228         if( command >= 0 )
229                 handle_transport(command, 0, use_inout, 1, toggle_audio);
230
231         subwindow->lock_window("PlayTransport::keypress_event 5");
232         return result;
233 }
234
235
236 void PlayTransport::goto_start()
237 {
238         handle_transport(REWIND, 1, 0);
239 }
240
241 void PlayTransport::goto_end()
242 {
243         handle_transport(GOTO_END, 1, 0);
244 }
245
246
247
248 void PlayTransport::handle_transport(int command,
249         int wait_tracking, int use_inout, int update_refresh, int toggle_audio)
250 {
251         if( !get_edl() ) return;
252
253 // Stop requires transferring the output buffer to a refresh buffer.
254         int do_stop = 0;
255         int resume = 0;
256 //printf("PlayTransport::handle_transport 1 %d\n", command);
257         int prev_command = engine->command->command;
258         int prev_direction = engine->command->get_direction();
259         int prev_single_frame = engine->command->single_frame();
260         int prev_audio = engine->command->audio_toggle ?
261                  !prev_single_frame : prev_single_frame;
262         int cur_single_frame = TransportCommand::single_frame(command);
263         int cur_audio = toggle_audio ?
264                  !cur_single_frame : cur_single_frame;
265
266 // Dispatch command
267         switch(command) {
268         case FAST_REWIND:       // Commands that play back
269         case NORMAL_REWIND:
270         case SLOW_REWIND:
271         case SINGLE_FRAME_REWIND:
272         case SINGLE_FRAME_FWD:
273         case SLOW_FWD:
274         case NORMAL_FWD:
275         case FAST_FWD:
276                 if( !prev_single_frame &&
277                     prev_command == command &&
278                     cur_audio == prev_audio ) {
279 // Same direction pressed twice and no change in audio state,  Stop
280                         do_stop = 1;
281                         break;
282                 }
283 // Resume or change direction
284                 switch( prev_command ) {
285                 default:
286                         engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
287                         engine->interrupt_playback(wait_tracking);
288                         resume = 1;
289 // fall through
290                 case STOP:
291                 case COMMAND_NONE:
292                 case SINGLE_FRAME_FWD:
293                 case SINGLE_FRAME_REWIND:
294 // Start from scratch
295                         engine->que->send_command(command, CHANGE_NONE, get_edl(),
296                                 1, resume, use_inout, toggle_audio);
297                         break;
298                 }
299                 break;
300
301 // Commands that stop
302         case STOP:
303                 do_stop = 1;
304                 break;
305
306         case REWIND:
307         case GOTO_END:
308                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
309                         engine->interrupt_playback(wait_tracking);
310                         break;
311         }
312
313         if( do_stop ) {
314                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
315                 engine->interrupt_playback(wait_tracking);
316 // This is necessary to get an OpenGL output buffer
317 // printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n",
318 // update_refresh, prev_command, prev_direction);
319                 if( !prev_single_frame && update_refresh &&
320                     prev_command != STOP && prev_command != COMMAND_NONE ) {
321                         int command = (prev_direction == PLAY_FORWARD) ?
322                                         SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD;
323                         engine->que->send_command(command,
324                                 CHANGE_NONE, get_edl(), 1, 0, 0);
325                 }
326         }
327 }
328
329
330 EDL* PlayTransport::get_edl()
331 {
332         return mwindow->edl;
333 }
334
335 int PlayTransport::pause_transport()
336 {
337         if(active_button) active_button->set_mode(PLAY_MODE);
338         return 0;
339 }
340
341
342 int PlayTransport::reset_transport()
343 {
344         fast_reverse->set_mode(PLAY_MODE);
345         reverse_play->set_mode(PLAY_MODE);
346         forward_play->set_mode(PLAY_MODE);
347         frame_reverse_play->set_mode(PLAY_MODE);
348         frame_forward_play->set_mode(PLAY_MODE);
349         fast_play->set_mode(PLAY_MODE);
350         return 0;
351 }
352
353 PTransportButton::PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data)
354  : BC_Button(x, y, data)
355 {
356         this->mwindow = mwindow;
357         this->transport = transport;
358         mode = PLAY_MODE;
359 }
360 PTransportButton::~PTransportButton()
361 {
362 }
363
364 int PTransportButton::set_mode(int mode)
365 {
366         this->mode = mode;
367         return 0;
368 }
369
370
371 RewindButton::RewindButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
372  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("rewind"))
373 {
374         set_tooltip(_("Rewind ( Home )"));
375 }
376 int RewindButton::handle_event()
377 {
378 //      unlock_window();
379         transport->goto_start();
380 //      lock_window();
381         return 1;
382 }
383
384 FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
385  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev"))
386 {
387         set_tooltip(_("Fast reverse ( + )"));
388 }
389 int FastReverseButton::handle_event()
390 {
391         unlock_window();
392         transport->handle_transport(FAST_REWIND, 0, ctrl_down());
393         lock_window("FastReverseButton::handle_event");
394         return 1;
395 }
396
397 // Reverse playback normal speed
398
399 ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
400  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse"))
401 {
402         set_tooltip(_("Normal reverse ( 6 )"));
403 }
404 int ReverseButton::handle_event()
405 {
406         unlock_window();
407         transport->handle_transport(NORMAL_REWIND, 0, ctrl_down());
408         lock_window("ReverseButton::handle_event");
409         return 1;
410 }
411
412 // Reverse playback one frame
413
414 FrameReverseButton::FrameReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
415  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framerev"))
416 {
417         set_tooltip(_("Frame reverse ( 4 )"));
418 }
419 int FrameReverseButton::handle_event()
420 {
421         unlock_window();
422         transport->handle_transport(SINGLE_FRAME_REWIND, 0, ctrl_down());
423         lock_window("FrameReverseButton::handle_event");
424         return 1;
425 }
426
427 // forward playback normal speed
428
429 PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
430  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play"))
431 {
432         set_tooltip(_("Normal forward ( 3 )"));
433 }
434 int PlayButton::handle_event()
435 {
436         unlock_window();
437         transport->handle_transport(NORMAL_FWD, 0, ctrl_down());
438         lock_window("PlayButton::handle_event");
439         return 1;
440 }
441
442
443
444 // forward playback one frame
445
446 FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
447  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd"))
448 {
449         set_tooltip(_("Frame forward ( 1 )"));
450 }
451 int FramePlayButton::handle_event()
452 {
453         unlock_window();
454         transport->handle_transport(SINGLE_FRAME_FWD, 0, ctrl_down());
455         lock_window("FramePlayButton::handle_event");
456         return 1;
457 }
458
459
460
461 FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
462  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd"))
463 {
464         set_tooltip(_("Fast forward ( Enter )"));
465 }
466 int FastPlayButton::handle_event()
467 {
468         unlock_window();
469         transport->handle_transport(FAST_FWD, 0, ctrl_down());
470         lock_window("FastPlayButton::handle_event");
471         return 1;
472 }
473
474 EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
475  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end"))
476 {
477         set_tooltip(_("Jump to end ( End )"));
478 }
479 int EndButton::handle_event()
480 {
481 //      unlock_window();
482         transport->goto_end();
483 //      lock_window();
484         return 1;
485 }
486
487 StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
488  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop"))
489 {
490         set_tooltip(_("Stop ( 0 )"));
491 }
492 int StopButton::handle_event()
493 {
494         unlock_window();
495         transport->handle_transport(STOP, 0, 0);
496         lock_window("StopButton::handle_event");
497         return 1;
498 }
499
500
501
502 void PlayTransport::change_position(double position)
503 {
504         EDL *edl = get_edl();
505         if( !edl ) return;
506         int prev_command = engine->command->command;
507 // stop transport
508         if( prev_command != STOP && prev_command != COMMAND_NONE &&
509             prev_command != SINGLE_FRAME_FWD && prev_command != SINGLE_FRAME_REWIND ) {
510                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
511                 engine->interrupt_playback(0);
512         }
513         mwindow->gui->lock_window("PlayTransport::change_position");
514         mwindow->goto_position(position);
515         mwindow->gui->unlock_window();
516 // restart command
517         switch(prev_command) {
518         case FAST_REWIND:
519         case NORMAL_REWIND:
520         case SLOW_REWIND:
521         case SLOW_FWD:
522         case NORMAL_FWD:
523         case FAST_FWD:
524                 engine->que->send_command(prev_command, CHANGE_NONE,
525                                 get_edl(), 1, 1, using_inout);
526         }
527 }
528