// command->frame->get_w(),
// command->frame->get_h(),
// command->frame->get_color_model());
-// With NVidia at least,
+#ifdef GLx4
+// With NVidia at least
if(w % 4)
{
printf("Playback3D::copy_from_sync: w=%d not supported because it is not divisible by 4.\n", w);
}
else
+#endif
// Copy to texture
if(command->want_texture)
{