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wintv remote control + kernel patch, add codec fileref, amp up OpenEDL, add loadmode...
[goodguy/cinelerra.git]
/
cinelerra-5.1
/
cinelerra
/
playback3d.C
diff --git
a/cinelerra-5.1/cinelerra/playback3d.C
b/cinelerra-5.1/cinelerra/playback3d.C
index 1844f808ef3aade81a87ecdf28f54049a4f01961..295ce6fe0a028816217b90f020572eb9a1f715b7 100644
(file)
--- a/
cinelerra-5.1/cinelerra/playback3d.C
+++ b/
cinelerra-5.1/cinelerra/playback3d.C
@@
-728,7
+728,11
@@
void Playback3D::draw_output(Playback3DCommand *command, int flip_y)
if(!command->is_cleared)
{
// If we get here, the virtual console was not used.
if(!command->is_cleared)
{
// If we get here, the virtual console was not used.
- color_frame(command, 0,0,0,0);
+ int color = command->canvas->get_clear_color();
+ int r = (color>>16) & 0xff; // always rgb
+ int g = (color>>8) & 0xff;
+ int b = (color>>0) & 0xff;
+ color_frame(command, r/255.f, g/255.f, b/255.f, 0.f);
}
// Texture
}
// Texture
@@
-802,11
+806,14
@@
void Playback3D::clear_output_sync(Playback3DCommand *command)
// Using pbuffer for refresh frame.
if( command->frame ) {
command->frame->enable_opengl();
// Using pbuffer for refresh frame.
if( command->frame ) {
command->frame->enable_opengl();
+ command->frame->set_opengl_state(VFrame::SCREEN);
color = command->frame->get_clear_color();
alpha = command->frame->get_clear_alpha();
int color_model = command->canvas->mwindow->edl->session->color_model;
is_yuv = BC_CModels::is_yuv(color_model);
}
color = command->frame->get_clear_color();
alpha = command->frame->get_clear_alpha();
int color_model = command->canvas->mwindow->edl->session->color_model;
is_yuv = BC_CModels::is_yuv(color_model);
}
+ else
+ color = command->canvas->get_clear_color();
int a = alpha;
int r = (color>>16) & 0xff;
int g = (color>>8) & 0xff;
int a = alpha;
int r = (color>>16) & 0xff;
int g = (color>>8) & 0xff;