#include "pluginclient.h"
#include "pluginvclient.h"
#include "edlsession.h"
+#include "track.h"
#include "transportque.inc"
#include "vframe.h"
glClearColor(bg, bg, bg, bg);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ int show_mask = command->keyframe_set->track->masks;
for(int k = 0; k < total_submasks; k++) {
MaskPointSet &points = point_set[k];
MaskEdge &edge = *edges.append(new MaskEdge());
+ if( !((show_mask>>k) & 1) ) continue;
int first_point = 0;
// Need to tabulate every vertex in persistent memory because
// gluTessVertex doesn't copy them.