mask tweaks, focus follows centroid, gradient/colorpicker rework, no hard edges in...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / overlay_sample_yuv161616.C
1 #include "overlaysample.h"
2 // parallel build
3 #define BLEND(FN) XSAMPLE(FN, z_int64_t, z_uint16_t, 0xffff, 3, 0x8000, .5f);
4 void SampleUnit::yuv161616() { BLEND_SWITCH(BLEND); }
5