fix a/v module nested command setup
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / vmodule.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "bchash.h"
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
26 #include "cache.h"
27 #include "clip.h"
28 #include "commonrender.h"
29 #include "edits.h"
30 #include "edl.h"
31 #include "edlsession.h"
32 #include "file.h"
33 #include "filexml.h"
34 #include "floatautos.h"
35 #include "maskauto.h"
36 #include "maskautos.h"
37 #include "mwindow.h"
38 #include "overlayframe.h"
39 #include "patch.h"
40 #include "pluginarray.h"
41 #include "preferences.h"
42 #include "renderengine.h"
43 #include "sharedlocation.h"
44 #include "tracks.h"
45 #include "transition.h"
46 #include "transportque.h"
47 #include "units.h"
48 #include "vattachmentpoint.h"
49 #include "vdevicex11.h"
50 #include "vedit.h"
51 #include "vframe.h"
52 #include "videodevice.h"
53 #include "virtualvconsole.h"
54 #include "vmodule.h"
55 #include "vrender.h"
56 #include "vplugin.h"
57 #include "vtrack.h"
58 #include <string.h>
59 #include "maskengine.h"
60 #include "automation.h"
61
62 VModule::VModule(RenderEngine *renderengine,
63         CommonRender *commonrender,
64         PluginArray *plugin_array,
65         Track *track)
66  : Module(renderengine, commonrender, plugin_array, track)
67 {
68         data_type = TRACK_VIDEO;
69         overlay_temp = 0;
70         input_temp = 0;
71         transition_temp = 0;
72         masker = 0;
73 }
74
75 VModule::~VModule()
76 {
77         if( overlay_temp ) delete overlay_temp;
78         if( input_temp ) delete input_temp;
79         if( transition_temp ) delete transition_temp;
80         delete masker;
81 }
82
83
84 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
85 {
86         return new VAttachmentPoint(renderengine, plugin);
87 }
88
89 int VModule::get_buffer_size()
90 {
91         return 1;
92 }
93
94 CICache* VModule::get_cache()
95 {
96         if( renderengine )
97                 return renderengine->get_vcache();
98         else
99                 return cache;
100 }
101
102
103 int VModule::import_frame(VFrame *output, VEdit *current_edit,
104         int64_t input_position, double frame_rate, int direction, int use_opengl)
105 {
106         int64_t direction_position;
107 // Translation of edit
108         float in_x, in_y, in_w, in_h;
109         float out_x, out_y, out_w, out_h;
110         int result = 0;
111         const int debug = 0;
112         double edl_rate = get_edl()->session->frame_rate;
113
114         int64_t input_position_project = Units::to_int64(input_position *
115                 edl_rate / frame_rate + 0.001);
116
117         if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
118         //output->dump_params();
119
120         if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
121                 __LINE__, this, (long long)input_position, direction);
122
123 // Convert to position corrected for direction
124         direction_position = input_position;
125         if( direction == PLAY_REVERSE ) {
126                 if( direction_position > 0 ) direction_position--;
127                 if( input_position_project > 0 ) input_position_project--;
128         }
129         if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
130
131         VDeviceX11 *x11_device = 0;
132         if( use_opengl ) {
133                 if( renderengine && renderengine->video ) {
134                         x11_device = (VDeviceX11*)renderengine->video->get_output_base();
135                         output->set_opengl_state(VFrame::RAM);
136                         if( !x11_device ) use_opengl = 0;
137                 }
138         }
139
140         if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
141                 __LINE__, output, x11_device, nested_edl);
142
143         if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
144                 __LINE__, current_edit);
145
146 // Load frame into output
147
148 // Create objects for nested EDL
149         if( current_edit && current_edit->nested_edl ) {
150                 int command;
151                 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
152                         __LINE__, nested_edl, current_edit->nested_edl);
153
154 // Convert requested direction to command
155                 if( renderengine->command->command == CURRENT_FRAME ||
156                     renderengine->command->command == LAST_FRAME ) {
157                         command = renderengine->command->command;
158                 }
159                 else
160                 if( direction == PLAY_REVERSE ) {
161                         if( renderengine->command->single_frame() )
162                                 command = SINGLE_FRAME_REWIND;
163                         else
164                                 command = NORMAL_REWIND;
165                 }
166                 else {
167                         if( renderengine->command->single_frame() )
168                                 command = SINGLE_FRAME_FWD;
169                         else
170                                 command = NORMAL_FWD;
171                 }
172
173                 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
174                         nested_edl = current_edit->nested_edl;
175                         if( nested_renderengine ) {
176                                 delete nested_renderengine;
177                                 nested_renderengine = 0;
178                         }
179                         if( !nested_command )
180                                 nested_command = new TransportCommand;
181                         nested_command->command = command;
182                         nested_command->get_edl()->copy_all(nested_edl);
183                         nested_command->change_type = CHANGE_ALL;
184                         nested_command->realtime = renderengine->command->realtime;
185                         nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
186                         nested_renderengine->set_vcache(get_cache());
187                         nested_renderengine->arm_command(nested_command);
188                 }
189                 else {
190
191 // Update nested command
192                         nested_renderengine->command->command = command;
193                         nested_command->realtime = renderengine->command->realtime;
194                 }
195
196 // Update nested video driver for opengl
197                 nested_renderengine->video = renderengine->video;
198         }
199         else {
200                 nested_edl = 0;
201         }
202         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
203
204         if( output ) {
205                 if( use_opengl )
206                         x11_device->clear_input(output);
207                 else
208                         output->clear_frame();
209         }
210         else
211                 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
212
213         if( current_edit &&
214                 (current_edit->asset ||
215                 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
216                 File *file = 0;
217
218 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
219                 if( current_edit->asset ) {
220                         get_cache()->age();
221                         file = get_cache()->check_out(current_edit->asset,
222                                 get_edl());
223 //                      get_cache()->dump();
224                 }
225
226 // File found
227                 if( file || nested_edl ) {
228 // Make all positions based on requested frame rate.
229                         int64_t edit_startproject = Units::to_int64(current_edit->startproject *
230                                 frame_rate /
231                                 edl_rate);
232                         int64_t edit_startsource = Units::to_int64(current_edit->startsource *
233                                 frame_rate /
234                                 edl_rate);
235 // Source position going forward
236                         uint64_t position = direction_position -
237                                 edit_startproject +
238                                 edit_startsource;
239                         int64_t nested_position = 0;
240
241
242
243
244
245 // apply speed curve to source position so the timeline agrees with the playback
246                         if( track->has_speed() ) {
247 // integrate position from start of edit.
248                                 double speed_position = edit_startsource;
249                                 FloatAutos *speed_autos = (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
250                                 speed_position += speed_autos->automation_integral(edit_startproject,
251                                                 direction_position-edit_startproject, PLAY_FORWARD);
252 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, (int64_t)speed_position);
253                                 position = (int64_t)speed_position;
254                         }
255
256
257
258
259
260                         int asset_w;
261                         int asset_h;
262                         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
263
264
265 // maybe apply speed curve here, so timeline reflects actual playback
266
267
268
269 // if we hit the end of stream, freeze at last frame
270                         uint64_t max_position = 0;
271                         if( file ) {
272                                 max_position = Units::to_int64((double)file->get_video_length() *
273                                         frame_rate /
274                                         current_edit->asset->frame_rate - 1);
275                         }
276                         else {
277                                 max_position = Units::to_int64(nested_edl->tracks->total_length() *
278                                         frame_rate - 1);
279                         }
280
281
282                         if( position > max_position ) position = max_position;
283                         else
284                         if( position < 0 ) position = 0;
285
286                         int use_cache = renderengine &&
287                                 renderengine->command->single_frame();
288 //                      int use_asynchronous = !use_cache &&
289 //                              renderengine &&
290 // Try to make rendering go faster.
291 // But converts some formats to YUV420, which may degrade input format.
292 ////                            renderengine->command->realtime &&
293 //                              renderengine->get_edl()->session->video_asynchronous;
294
295                         if( file ) {
296                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
297 //                              if( use_asynchronous )
298 //                                      file->start_video_decode_thread();
299 //                              else
300                                         file->stop_video_thread();
301
302                                 int64_t normalized_position = Units::to_int64(position *
303                                         current_edit->asset->frame_rate /
304                                         frame_rate);
305 // printf("VModule::import_frame %d %lld %lld\n",
306 // __LINE__,
307 // position,
308 // normalized_position);
309                                 file->set_layer(current_edit->channel);
310                                 file->set_video_position(normalized_position,
311                                         0);
312                                 asset_w = current_edit->asset->width;
313                                 asset_h = current_edit->asset->height;
314 //printf("VModule::import_frame %d normalized_position=%lld\n", __LINE__, normalized_position);
315                         }
316                         else {
317                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
318                                 asset_w = nested_edl->session->output_w;
319                                 asset_h = nested_edl->session->output_h;
320 // Get source position in nested frame rate in direction of playback.
321                                 nested_position = Units::to_int64(position *
322                                         nested_edl->session->frame_rate /
323                                         frame_rate);
324                                 if( direction == PLAY_REVERSE )
325                                         nested_position++;
326                         }
327
328
329 // Auto scale if required
330                         if( output->get_params()->get("AUTOSCALE", 0) ) {
331                                 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
332                                 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
333                                 float x_scale = autoscale_w / asset_w;
334                                 float y_scale = autoscale_h / asset_h;
335
336 // Overriding camera
337                                 in_x = 0;
338                                 in_y = 0;
339                                 in_w = asset_w;
340                                 in_h = asset_h;
341
342                                 if( x_scale < y_scale ) {
343                                         out_w = in_w * x_scale;
344                                         out_h = in_h * x_scale;
345                                 }
346                                 else {
347                                         out_w = in_w * y_scale;
348                                         out_h = in_h * y_scale;
349                                 }
350
351                                 out_x = track->track_w / 2 - out_w / 2;
352                                 out_y = track->track_h / 2 - out_h / 2;
353                         }
354                         else {
355 // Apply camera
356                                 ((VTrack*)track)->calculate_input_transfer(asset_w,
357                                         asset_h, input_position_project, direction,
358                                         in_x, in_y, in_w, in_h,
359                                         out_x, out_y, out_w, out_h);
360                         }
361
362 // printf("VModule::import_frame %d %f %d %f %d\n",
363 // __LINE__, in_w, asset_w, in_h, asset_h);
364
365 // file -> temp -> output
366                         if( !EQUIV(in_x, 0) ||
367                                 !EQUIV(in_y, 0) ||
368                                 !EQUIV(in_w, track->track_w) ||
369                                 !EQUIV(in_h, track->track_h) ||
370                                 !EQUIV(out_x, 0) ||
371                                 !EQUIV(out_y, 0) ||
372                                 !EQUIV(out_w, track->track_w) ||
373                                 !EQUIV(out_h, track->track_h) ||
374                                 !EQUIV(in_w, asset_w) ||
375                                 !EQUIV(in_h, asset_h)) {
376 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
377 // Get temporary input buffer
378                                 VFrame **input = 0;
379 // Realtime playback
380                                 if( commonrender ) {
381                                         VRender *vrender = (VRender*)commonrender;
382 //printf("VModule::import_frame %d vrender->input_temp=%p\n", __LINE__, vrender->input_temp);
383                                         input = &vrender->input_temp;
384                                 }
385                                 else {
386 // Menu effect
387                                         input = &input_temp;
388                                 }
389
390
391                                 if( (*input) &&
392                                    ((*input)->get_w() != asset_w ||
393                                    (*input)->get_h() != asset_h) ) {
394                                         delete (*input);
395                                         (*input) = 0;
396                                 }
397
398                                 if( !(*input) ) {
399                                         (*input) =
400                                                 new VFrame(asset_w, asset_h,
401                                                         get_edl()->session->color_model);
402                                 }
403                                 (*input)->copy_stacks(output);
404
405 // file -> temp
406 // Cache for single frame only
407                                 if( file ) {
408                                         if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
409                                                 __LINE__,
410                                                 this,
411                                                 current_edit->asset->path);
412                                         if( use_cache ) file->set_cache_frames(1);
413                                         result = file->read_frame((*input));
414                                         if( use_cache ) file->set_cache_frames(0);
415                                         (*input)->set_opengl_state(VFrame::RAM);
416                                 }
417                                 else
418                                 if( nested_edl ) {
419 // If the colormodels differ, change input to nested colormodel
420                                         int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
421                                         int current_cmodel = output->get_color_model();
422                                         int output_w = output->get_w();
423                                         int output_h = output->get_h();
424                                         VFrame *input2 = (*input);
425
426                                         if( nested_cmodel != current_cmodel ) {
427 // If opengl, input -> input -> output
428                                                 if( use_opengl ) { }
429                                                 else {
430 // If software, input2 -> input -> output
431 // Use output as a temporary.
432                                                         input2 = output;
433                                                 }
434
435                                                 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
436                                                         __LINE__,
437                                                         this,
438                                                         nested_cmodel);
439                                                 input2->dump();
440                                                 input2->reallocate(0, -1, 0, 0, 0,
441                                                         (*input)->get_w(), (*input)->get_h(),
442                                                         nested_cmodel, -1);
443                                                 input2->dump();
444                                         }
445
446
447                                         if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
448                                                 __LINE__, this, nested_edl->path, input2);
449
450                                         result = nested_renderengine->vrender->process_buffer(
451                                                 input2, nested_position, use_opengl);
452
453                                         if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
454                                                 __LINE__,
455                                                 this,
456                                                 nested_edl->path);
457
458                                         if( nested_cmodel != current_cmodel ) {
459                                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
460                                                 if( use_opengl ) {
461 // Change colormodel in hardware.
462                                                         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
463                                                         x11_device->convert_cmodel(input2,
464                                                                 current_cmodel);
465
466 // The converted color model is now in hardware, so return the input2 buffer
467 // to the expected color model.
468                                                         input2->reallocate(0, -1, 0, 0, 0,
469                                                                 (*input)->get_w(), (*input)->get_h(),
470                                                                 current_cmodel, -1);
471                                                 }
472                                                 else {
473 // Transfer from input2 to input
474 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
475   __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
476                                                         BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
477                                                                 0, 0, 0, 0, 0, 0,
478                                                                 0, 0, input2->get_w(), input2->get_h(),
479                                                                 0, 0, (*input)->get_w(), (*input)->get_h(),
480                                                                 nested_cmodel, current_cmodel, 0,
481                                                                 input2->get_w(), (*input)->get_w());
482 //printf("VModule::import_frame %d\n", __LINE__);
483
484 // input2 was the output buffer, so it must be restored
485                                                 input2->reallocate(0, -1, 0, 0, 0,
486                                                         output_w, output_h, current_cmodel, -1);
487 //printf("VModule::import_frame %d\n", __LINE__);
488                                                 }
489                                         }
490
491                                 }
492
493 // Find an overlayer object to perform the camera transformation
494                                 OverlayFrame *overlayer = 0;
495
496 // OpenGL playback uses hardware
497                                 if( use_opengl ) {
498 //printf("VModule::import_frame %d\n", __LINE__);
499                                 }
500                                 else if( commonrender ) {
501 // Realtime playback
502                                         VRender *vrender = (VRender*)commonrender;
503                                         overlayer = vrender->overlayer;
504                                 }
505                                 else {
506 // Menu effect
507                                         if( !plugin_array )
508                                                 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
509                                         if( !overlay_temp ) {
510                                                 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
511                                         }
512
513                                         overlayer = overlay_temp;
514                                 }
515 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
516 //   in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
517
518 // temp -> output
519 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
520 //      output->get_rows()[0][j] = 255;
521
522                                 if( use_opengl ) {
523                                         x11_device->do_camera(output, (*input),
524                                                 in_x, in_y, in_x + in_w, in_y + in_h,
525                                                 out_x, out_y, out_x + out_w, out_y + out_h);
526 if( debug ) printf("VModule::import_frame %d %d %d\n",
527  __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
528                                 }
529                                 else {
530                                         output->clear_frame();
531 // get_cache()->check_in(current_edit->asset);
532 // return;
533
534 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
535 // of producing green borders in floating point translation of YUV
536                                         int mode = TRANSFER_REPLACE;
537                                         if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
538                                                 BC_CModels::is_yuv(output->get_color_model()) )
539                                                 mode = TRANSFER_NORMAL;
540
541                                         if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
542                                         overlayer->overlay(output, (*input),
543                                                 in_x, in_y, in_x + in_w, in_y + in_h,
544                                                 out_x, out_y, out_x + out_w, out_y + out_h,
545                                                 1, mode, get_edl()->session->interpolation_type);
546                                 }
547                                 result = 1;
548                                 
549                                 output->copy_stacks((*input));
550                                 
551                                 
552 //printf("VModule::import_frame %d\n", __LINE__); 
553 //(*input)->dump_params();
554 //output->dump_params();
555                         }
556                         else {
557 // file -> output
558                                 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
559                                         __LINE__, nested_edl, file);
560                                 if( nested_edl ) {
561                                         VFrame **input = &output;
562 // If colormodels differ, reallocate output in nested colormodel.
563                                         int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
564                                         int current_cmodel = output->get_color_model();
565
566 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
567 __LINE__,
568 nested_cmodel,
569 current_cmodel);
570
571                                         if( nested_cmodel != current_cmodel ) {
572                                                 if( use_opengl ) { }
573                                                 else {
574                                                         if( commonrender ) {
575                                                                 input = &((VRender*)commonrender)->input_temp;
576                                                         }
577                                                         else {
578                                                                 input = &input_temp;
579                                                         }
580
581                                                         if( !(*input) ) (*input) = new VFrame;
582                                                 }
583
584                                                 (*input)->reallocate(0, -1, 0, 0, 0,
585                                                         output->get_w(), output->get_h(),
586                                                         nested_cmodel, -1);
587 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
588 //(*input)->dump();
589 //(*input)->clear_frame();
590                                         }
591
592 if( debug ) printf("VModule::import_frame %d %p %p\n",
593  __LINE__, (*input)->get_rows(), (*input));
594                                         result = nested_renderengine->vrender->process_buffer(
595                                                 (*input), nested_position, use_opengl);
596 if( debug ) printf("VModule::import_frame %d\n",
597 __LINE__);
598
599 // If colormodels differ, change colormodels in opengl if possible.
600 // Swap output for temp if not possible.
601                                         if( nested_cmodel != current_cmodel ) {
602                                                 if( use_opengl ) {
603                                                         x11_device->convert_cmodel(output,
604                                                                 current_cmodel);
605
606 // The color model was changed in place, so return output buffer
607                                                         output->reallocate(0, -1, 0, 0, 0,
608                                                                 output->get_w(), output->get_h(),
609                                                                 current_cmodel, -1);
610                                                 }
611                                                 else {
612 // Transfer from temporary to output
613 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
614   __LINE__, (*input)->get_w(), (*input)->get_h(),
615   output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
616                                                         BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
617                                                                 0, 0, 0, 0, 0, 0,
618                                                                 0, 0, (*input)->get_w(), (*input)->get_h(),
619                                                                 0, 0, output->get_w(), output->get_h(),
620                                                                 nested_cmodel, current_cmodel, 0,
621                                                                 (*input)->get_w(), output->get_w());
622                                                 }
623
624                                         }
625                                 }
626                                 else if( file ) {
627 // Cache single frames
628 //memset(output->get_rows()[0], 0xff, 1024);
629                                         if( use_cache ) file->set_cache_frames(1);
630                                         result = file->read_frame(output);
631                                         if( use_cache ) file->set_cache_frames(0);
632                                         output->set_opengl_state(VFrame::RAM);
633                                 }
634                         }
635
636                         if( file ) {
637                                 get_cache()->check_in(current_edit->asset);
638                                 file = 0;
639                         }
640                 }
641                 else {
642 // Source not found
643                         result = 1;
644                 }
645
646 //              printf("VModule::import_frame %d cache=%p\n", 
647 //                      __LINE__,
648 //                      get_cache());
649
650         }
651         else {
652 // Source is silence
653                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
654                 if( use_opengl ) {
655                         x11_device->clear_input(output);
656                 }
657                 else {
658                         output->clear_frame();
659                 }
660         }
661
662         if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
663
664         return result;
665 }
666
667
668 int VModule::render(VFrame *output,
669         int64_t start_position, int direction, double frame_rate,
670         int use_nudge, int debug_render, int use_opengl)
671 {
672         int result = 0;
673         double edl_rate = get_edl()->session->frame_rate;
674
675 //printf("VModule::render %d %ld\n", __LINE__, start_position);
676
677         if( use_nudge ) start_position += Units::to_int64(track->nudge *
678                 frame_rate / edl_rate);
679
680         int64_t start_position_project = Units::to_int64(start_position *
681                 edl_rate / frame_rate + 0.5);
682
683         update_transition(start_position_project, direction);
684
685         VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
686                 direction, 0);
687         VEdit* previous_edit = 0;
688 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
689
690         Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
691         if( debug_render )
692                 printf("    VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
693                         __LINE__, use_nudge, start_position_project, track->title,
694                         transition, use_opengl, current_edit, output);
695
696         if( !current_edit ) {
697                 output->clear_frame();
698                 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
699                 // Another mask mode - "addition" should be added to be able to create mask from empty frames
700                 // in this case we would call masking here too...
701                 return 0;
702         }
703
704
705
706
707 // Process transition
708         if( transition && transition->on ) {
709
710 // Get temporary buffer
711                 VFrame **transition_input = 0;
712                 if( commonrender ) {
713                         VRender *vrender = (VRender*)commonrender;
714                         transition_input = &vrender->transition_temp;
715                 }
716                 else {
717                         transition_input = &transition_temp;
718                 }
719
720                 if( (*transition_input) &&
721                         ((*transition_input)->get_w() != track->track_w ||
722                         (*transition_input)->get_h() != track->track_h) ) {
723                         delete (*transition_input);
724                         (*transition_input) = 0;
725                 }
726
727 // Load incoming frame
728                 if( !(*transition_input) ) {
729                         (*transition_input) =
730                                 new VFrame(track->track_w, track->track_h,
731                                         get_edl()->session->color_model);
732                 }
733
734                 (*transition_input)->copy_stacks(output);
735
736 //printf("VModule::render %d\n", __LINE__);
737                 result = import_frame((*transition_input),
738                         current_edit, start_position, frame_rate,
739                         direction, use_opengl);
740
741
742 // Load transition buffer
743                 previous_edit = (VEdit*)current_edit->previous;
744
745                 result |= import_frame(output,
746                         previous_edit, start_position, frame_rate,
747                         direction, use_opengl);
748 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
749 // (*transition_input), (*transition_input)->get_pbuffer(),
750 // output, output->get_pbuffer());
751
752 // Execute plugin with transition_input and output here
753                 if( renderengine )
754                         transition_server->set_use_opengl(use_opengl, renderengine->video);
755                 transition_server->process_transition((*transition_input), output,
756                         (direction == PLAY_FORWARD) ?
757                                 (start_position_project - current_edit->startproject) :
758                                 (start_position_project - current_edit->startproject - 1),
759                         transition->length);
760         }
761         else {
762 // Load output buffer
763                 result = import_frame(output,
764                         current_edit, start_position, frame_rate,
765                         direction, use_opengl);
766         }
767
768         Auto *current = 0;
769         MaskAutos *keyframe_set =
770                 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
771         int64_t mask_position = !renderengine ? start_position :
772                 renderengine->vrender->current_position;
773         MaskAuto *keyframe =
774                 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
775
776         if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
777                 VDeviceX11 *x11_device = 0;
778                 if( use_opengl && renderengine && renderengine->video ) {
779                         x11_device = (VDeviceX11*)renderengine->video->get_output_base();
780                         if( !x11_device->can_mask(mask_position, keyframe_set) ) {
781                                 if( output->get_opengl_state() != VFrame::RAM ) {
782                                         int w = output->get_w(), h = output->get_h();
783                                         x11_device->do_camera(output, output,
784                                                 0,0,w,h, 0,0,w,h); // copy to ram
785                                 }
786                                 use_opengl = 0;
787                         }
788                 }
789                 if( use_opengl && x11_device ) {
790                         x11_device->do_mask(output, mask_position, keyframe_set,
791                                         keyframe, keyframe);
792                 }
793                 else {
794                         if( !masker ) {
795                                 int cpus = renderengine ?
796                                         renderengine->preferences->processors :
797                                         plugin_array->mwindow->preferences->processors;
798                                 masker = new MaskEngine(cpus);
799                         }
800                         masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
801                 }
802         }
803
804         return result;
805 }
806
807
808 void VModule::create_objects()
809 {
810         Module::create_objects();
811 }
812