detect missing transitions, dont draw transitions if show off, obey audio transition...
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / vmodule.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "bchash.h"
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
26 #include "cache.h"
27 #include "clip.h"
28 #include "commonrender.h"
29 #include "edits.h"
30 #include "edl.h"
31 #include "edlsession.h"
32 #include "file.h"
33 #include "filexml.h"
34 #include "floatautos.h"
35 #include "mainerror.h"
36 #include "maskauto.h"
37 #include "maskautos.h"
38 #include "mwindow.h"
39 #include "overlayframe.h"
40 #include "patch.h"
41 #include "pluginarray.h"
42 #include "preferences.h"
43 #include "renderengine.h"
44 #include "sharedlocation.h"
45 #include "tracks.h"
46 #include "transition.h"
47 #include "transportque.h"
48 #include "units.h"
49 #include "vattachmentpoint.h"
50 #include "vdevicex11.h"
51 #include "vedit.h"
52 #include "vframe.h"
53 #include "videodevice.h"
54 #include "virtualvconsole.h"
55 #include "vmodule.h"
56 #include "vrender.h"
57 #include "vplugin.h"
58 #include "vtrack.h"
59 #include <string.h>
60 #include "maskengine.h"
61 #include "automation.h"
62
63 VModule::VModule(RenderEngine *renderengine,
64         CommonRender *commonrender,
65         PluginArray *plugin_array,
66         Track *track)
67  : Module(renderengine, commonrender, plugin_array, track)
68 {
69         data_type = TRACK_VIDEO;
70         overlay_temp = 0;
71         input_temp = 0;
72         transition_temp = 0;
73         masker = 0;
74 }
75
76 VModule::~VModule()
77 {
78         if( overlay_temp ) delete overlay_temp;
79         if( input_temp ) delete input_temp;
80         if( transition_temp ) delete transition_temp;
81         delete masker;
82 }
83
84
85 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
86 {
87         return new VAttachmentPoint(renderengine, plugin);
88 }
89
90 int VModule::get_buffer_size()
91 {
92         return 1;
93 }
94
95 CICache* VModule::get_cache()
96 {
97         if( renderengine )
98                 return renderengine->get_vcache();
99         else
100                 return cache;
101 }
102
103
104 int VModule::import_frame(VFrame *output, VEdit *current_edit,
105         int64_t input_position, double frame_rate, int direction, int use_opengl)
106 {
107         int64_t direction_position;
108 // Translation of edit
109         float in_x, in_y, in_w, in_h;
110         float out_x, out_y, out_w, out_h;
111         int result = 0;
112         const int debug = 0;
113         double edl_rate = get_edl()->session->frame_rate;
114
115         int64_t input_position_project = Units::to_int64(input_position *
116                 edl_rate / frame_rate + 0.001);
117
118         if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
119         //output->dump_params();
120
121         if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
122                 __LINE__, this, (long long)input_position, direction);
123
124 // Convert to position corrected for direction
125         direction_position = input_position;
126         if( direction == PLAY_REVERSE ) {
127                 if( direction_position > 0 ) direction_position--;
128                 if( input_position_project > 0 ) input_position_project--;
129         }
130         if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
131
132         VDeviceX11 *x11_device = 0;
133         if( use_opengl ) {
134                 if( renderengine && renderengine->video ) {
135                         x11_device = (VDeviceX11*)renderengine->video->get_output_base();
136                         output->set_opengl_state(VFrame::RAM);
137                         if( !x11_device ) use_opengl = 0;
138                 }
139         }
140
141         if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
142                 __LINE__, output, x11_device, nested_edl);
143
144         if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
145                 __LINE__, current_edit);
146
147 // Load frame into output
148
149 // Create objects for nested EDL
150         if( current_edit && current_edit->nested_edl ) {
151                 int command;
152                 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
153                         __LINE__, nested_edl, current_edit->nested_edl);
154
155 // Convert requested direction to command
156                 if( renderengine->command->command == CURRENT_FRAME ||
157                     renderengine->command->command == LAST_FRAME ) {
158                         command = renderengine->command->command;
159                 }
160                 else
161                 if( direction == PLAY_REVERSE ) {
162                         if( renderengine->command->single_frame() )
163                                 command = SINGLE_FRAME_REWIND;
164                         else
165                                 command = NORMAL_REWIND;
166                 }
167                 else {
168                         if( renderengine->command->single_frame() )
169                                 command = SINGLE_FRAME_FWD;
170                         else
171                                 command = NORMAL_FWD;
172                 }
173
174                 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
175                         nested_edl = current_edit->nested_edl;
176                         if( nested_renderengine ) {
177                                 delete nested_renderengine;
178                                 nested_renderengine = 0;
179                         }
180                         if( !nested_command )
181                                 nested_command = new TransportCommand;
182                         nested_command->command = command;
183                         nested_command->get_edl()->copy_all(nested_edl);
184                         nested_command->change_type = CHANGE_ALL;
185                         nested_command->realtime = renderengine->command->realtime;
186                         nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
187                         nested_renderengine->set_vcache(get_cache());
188                         nested_renderengine->arm_command(nested_command);
189                 }
190                 else {
191
192 // Update nested command
193                         nested_renderengine->command->command = command;
194                         nested_command->realtime = renderengine->command->realtime;
195                 }
196
197 // Update nested video driver for opengl
198                 nested_renderengine->video = renderengine->video;
199         }
200         else {
201                 nested_edl = 0;
202         }
203         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
204
205         if( output ) {
206                 if( use_opengl )
207                         x11_device->clear_input(output);
208                 else
209                         output->clear_frame();
210         }
211         else
212                 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
213
214         if( current_edit &&
215                 (current_edit->asset ||
216                 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
217                 File *file = 0;
218
219 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
220                 if( current_edit->asset ) {
221                         get_cache()->age();
222                         file = get_cache()->check_out(current_edit->asset, get_edl());
223 //                      get_cache()->dump();
224                 }
225
226 // File found
227                 if( file || nested_edl ) {
228                         int64_t nested_position = 0;
229 // Source position going forward, in edl framerate
230                         int64_t pos = Units::to_int64((double)direction_position / frame_rate * edl_rate);
231                         int64_t len = pos - current_edit->startproject;
232                         FloatAutos *speed_autos = !track->has_speed() ? 0 :
233                                 (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
234                         if( speed_autos && len > 0 )
235                                 len = speed_autos->automation_integral(current_edit->startproject, len, PLAY_FORWARD);
236                         pos = current_edit->startsource + len;
237 // Make positions based on requested frame rate.
238                         int64_t position = Units::to_int64((double)pos * frame_rate / edl_rate);
239
240                         int64_t max_position;
241                         int asset_w, asset_h;
242                         if( file ) {
243                                 asset_w = current_edit->asset->width;
244                                 asset_h = current_edit->asset->height;
245                                 max_position = Units::to_int64((double)file->get_video_length() *
246                                         frame_rate / current_edit->asset->frame_rate - 1);
247                         }
248                         else {
249                                 asset_w = nested_edl->session->output_w;
250                                 asset_h = nested_edl->session->output_h;
251                                 max_position = Units::to_int64(nested_edl->tracks->total_length() *
252                                         frame_rate - 1);
253                         }
254                         if( max_position < 0 ) max_position = 0;
255 // if we hit the end of stream, freeze at last frame
256                         CLAMP(position, 0, max_position);
257
258                         VFrame *&input = commonrender ?
259                                 ((VRender*)commonrender)->input_temp : // Realtime playback
260                                 input_temp ; // Menu effect
261                         VFrame::get_temp(input, asset_w, asset_h, get_edl()->session->color_model);
262
263                         int use_cache = renderengine->command->single_frame() ? 1 :
264                                 renderengine->command->get_direction() == PLAY_REVERSE ? -1 : 0;
265
266 //                      int use_asynchronous = !use_cache &&
267 //                              renderengine &&
268 // Try to make rendering go faster.
269 // But converts some formats to YUV420, which may degrade input format.
270 ////                            renderengine->command->realtime &&
271 //                              renderengine->get_edl()->session->video_asynchronous;
272
273                         if( file ) {
274                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
275 //                              if( use_asynchronous )
276 //                                      file->start_video_decode_thread();
277 //                              else
278                                         file->stop_video_thread();
279
280                                 VEdit *vnext = (VEdit *)current_edit->next;
281                                 pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
282                                 if( renderengine->preferences->cache_transitions && !use_cache &&
283 // cache transitions, not caching and inside transition 
284                                     vnext && vnext->transition && vnext->transition->on &&
285                                     file->get_video_length() >= 0 && pos >= vnext->startproject &&
286                                     pos < vnext->startproject + vnext->transition->length ) {
287                                         file->set_cache_frames(0);
288                                         file->set_layer(current_edit->channel);
289                                         VEdit *vnext = (VEdit *)current_edit->next;
290                                         Track *track = current_edit->track;
291                                         FloatAutos *speed_autos = (FloatAutos*)(track->has_speed() ?
292                                                 track->automation->autos[AUTOMATION_SPEED] : 0);
293                                         int64_t end = vnext->startproject + vnext->transition->length;
294                                         int first_frame = 1;
295                                         int count = renderengine->preferences->cache_size /
296                                                 input->get_data_size() / 2;  // try to burn only 1/2 of cache
297                                         while( !result && pos < end && count > 0 ) {
298                                                 int64_t curr_pos = pos - current_edit->startproject;
299                                                 if( curr_pos > 0 && speed_autos )
300                                                         curr_pos = speed_autos->automation_integral(
301                                                                 current_edit->startproject, curr_pos, PLAY_FORWARD);
302                                                 curr_pos += current_edit->startsource;
303                                                 int64_t norm_pos = Units::to_int64((double)curr_pos *
304                                                         current_edit->asset->frame_rate / edl_rate);
305                                                 if( first_frame ) {
306                                                         if( file->get_cache_frame(input, norm_pos) )
307                                                                 break;  // if inside a cache run
308                                                         first_frame = 0;
309                                                         file->purge_cache(); // start new run
310                                                 }
311                                                 file->set_cache_frames(1);
312                                                 file->set_video_position(norm_pos, 0);
313                                                 result = file->read_frame(input);
314                                                 ++pos;  --count;
315                                         }
316                                         use_cache = 1;
317                                 }
318
319                                 int64_t normalized_position = Units::to_int64((double)position *
320                                         current_edit->asset->frame_rate / frame_rate);
321 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, normalized_position);
322                                 file->set_layer(current_edit->channel);
323                                 file->set_video_position(normalized_position, 0);
324                         }
325                         else {
326                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
327 // Get source position in nested frame rate in direction of playback.
328                                 nested_position = Units::to_int64(position *
329                                         nested_edl->session->frame_rate /
330                                         frame_rate);
331                                 if( direction == PLAY_REVERSE )
332                                         nested_position++;
333                         }
334
335
336 // Auto scale if required
337                         if( output->get_params()->get("AUTOSCALE", 0) ) {
338                                 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
339                                 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
340                                 float x_scale = autoscale_w / asset_w;
341                                 float y_scale = autoscale_h / asset_h;
342
343 // Overriding camera
344                                 in_x = 0;
345                                 in_y = 0;
346                                 in_w = asset_w;
347                                 in_h = asset_h;
348
349                                 if( x_scale < y_scale ) {
350                                         out_w = in_w * x_scale;
351                                         out_h = in_h * x_scale;
352                                 }
353                                 else {
354                                         out_w = in_w * y_scale;
355                                         out_h = in_h * y_scale;
356                                 }
357
358                                 out_x = track->track_w / 2 - out_w / 2;
359                                 out_y = track->track_h / 2 - out_h / 2;
360                         }
361                         else {
362 // Apply camera
363                                 ((VTrack*)track)->calculate_input_transfer(asset_w,
364                                         asset_h, input_position_project, direction,
365                                         in_x, in_y, in_w, in_h,
366                                         out_x, out_y, out_w, out_h);
367                         }
368
369 // printf("VModule::import_frame %d %f %d %f %d\n",
370 // __LINE__, in_w, asset_w, in_h, asset_h);
371
372 // file -> temp -> output
373                         if( !EQUIV(in_x, 0) ||
374                                 !EQUIV(in_y, 0) ||
375                                 !EQUIV(in_w, track->track_w) ||
376                                 !EQUIV(in_h, track->track_h) ||
377                                 !EQUIV(out_x, 0) ||
378                                 !EQUIV(out_y, 0) ||
379                                 !EQUIV(out_w, track->track_w) ||
380                                 !EQUIV(out_h, track->track_h) ||
381                                 !EQUIV(in_w, asset_w) ||
382                                 !EQUIV(in_h, asset_h)) {
383 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
384 // Get temporary input buffer
385                                 VFrame **input = commonrender ?  // Realtime playback
386                                         &((VRender*)commonrender)->input_temp :
387                                         &input_temp ; // Menu effect
388                                 VFrame::get_temp(*input, asset_w, asset_h,
389                                                 get_edl()->session->color_model);
390                                 (*input)->copy_stacks(output);
391 // file -> temp
392 // Cache for single frame, reverse playback
393                                 if( file ) {
394                                         if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
395                                                 __LINE__,
396                                                 this,
397                                                 current_edit->asset->path);
398                                         if( use_cache )
399                                                 file->set_cache_frames(use_cache);
400                                         result = file->read_frame((*input));
401                                         if( use_cache )
402                                                 file->set_cache_frames(0);
403                                         (*input)->set_opengl_state(VFrame::RAM);
404                                 }
405                                 else
406                                 if( nested_edl ) {
407 // If the colormodels differ, change input to nested colormodel
408                                         int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
409                                         int current_cmodel = output->get_color_model();
410                                         int output_w = output->get_w();
411                                         int output_h = output->get_h();
412                                         VFrame *input2 = (*input);
413
414                                         if( nested_cmodel != current_cmodel ) {
415 // If opengl, input -> input -> output
416                                                 if( use_opengl ) { }
417                                                 else {
418 // If software, input2 -> input -> output
419 // Use output as a temporary.
420                                                         input2 = output;
421                                                 }
422
423                                                 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
424                                                         __LINE__,
425                                                         this,
426                                                         nested_cmodel);
427                                                 input2->dump();
428                                                 input2->reallocate(0, -1, 0, 0, 0,
429                                                         (*input)->get_w(), (*input)->get_h(),
430                                                         nested_cmodel, -1);
431                                                 input2->dump();
432                                         }
433
434
435                                         if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
436                                                 __LINE__, this, nested_edl->path, input2);
437
438                                         result = nested_renderengine->vrender->process_buffer(
439                                                 input2, nested_position, use_opengl);
440
441                                         if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
442                                                 __LINE__,
443                                                 this,
444                                                 nested_edl->path);
445
446                                         if( nested_cmodel != current_cmodel ) {
447                                                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
448                                                 if( use_opengl ) {
449 // Change colormodel in hardware.
450                                                         if( debug ) printf("VModule::import_frame %d\n", __LINE__);
451                                                         x11_device->convert_cmodel(input2,
452                                                                 current_cmodel);
453
454 // The converted color model is now in hardware, so return the input2 buffer
455 // to the expected color model.
456                                                         input2->reallocate(0, -1, 0, 0, 0,
457                                                                 (*input)->get_w(), (*input)->get_h(),
458                                                                 current_cmodel, -1);
459                                                 }
460                                                 else {
461 // Transfer from input2 to input
462 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
463   __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
464                                                         BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
465                                                                 0, 0, 0, 0, 0, 0,
466                                                                 0, 0, input2->get_w(), input2->get_h(),
467                                                                 0, 0, (*input)->get_w(), (*input)->get_h(),
468                                                                 nested_cmodel, current_cmodel, 0,
469                                                                 input2->get_w(), (*input)->get_w());
470 //printf("VModule::import_frame %d\n", __LINE__);
471
472 // input2 was the output buffer, so it must be restored
473                                                 input2->reallocate(0, -1, 0, 0, 0,
474                                                         output_w, output_h, current_cmodel, -1);
475 //printf("VModule::import_frame %d\n", __LINE__);
476                                                 }
477                                         }
478
479                                 }
480
481 // Find an overlayer object to perform the camera transformation
482                                 OverlayFrame *overlayer = 0;
483
484 // OpenGL playback uses hardware
485                                 if( use_opengl ) {
486 //printf("VModule::import_frame %d\n", __LINE__);
487                                 }
488                                 else if( commonrender ) {
489 // Realtime playback
490                                         VRender *vrender = (VRender*)commonrender;
491                                         overlayer = vrender->overlayer;
492                                 }
493                                 else {
494 // Menu effect
495                                         if( !plugin_array )
496                                                 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
497                                         if( !overlay_temp ) {
498                                                 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
499                                         }
500
501                                         overlayer = overlay_temp;
502                                 }
503 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
504 //   in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
505
506 // temp -> output
507 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
508 //      output->get_rows()[0][j] = 255;
509
510                                 if( use_opengl ) {
511                                         x11_device->do_camera(output, (*input),
512                                                 in_x, in_y, in_x + in_w, in_y + in_h,
513                                                 out_x, out_y, out_x + out_w, out_y + out_h);
514 if( debug ) printf("VModule::import_frame %d %d %d\n",
515  __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
516                                 }
517                                 else {
518                                         output->clear_frame();
519 // get_cache()->check_in(current_edit->asset);
520 // return;
521
522 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
523 // of producing green borders in floating point translation of YUV
524                                         int mode = TRANSFER_REPLACE;
525                                         if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
526                                                 BC_CModels::is_yuv(output->get_color_model()) )
527                                                 mode = TRANSFER_NORMAL;
528
529                                         if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
530                                         overlayer->overlay(output, (*input),
531                                                 in_x, in_y, in_x + in_w, in_y + in_h,
532                                                 out_x, out_y, out_x + out_w, out_y + out_h,
533                                                 1, mode, get_edl()->session->interpolation_type);
534                                 }
535                                 result = 1;
536                                 
537                                 output->copy_stacks((*input));
538                                 
539                                 
540 //printf("VModule::import_frame %d\n", __LINE__); 
541 //(*input)->dump_params();
542 //output->dump_params();
543                         }
544                         else {
545 // file -> output
546                                 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
547                                         __LINE__, nested_edl, file);
548                                 if( nested_edl ) {
549                                         VFrame **input = &output;
550 // If colormodels differ, reallocate output in nested colormodel.
551                                         int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
552                                         int current_cmodel = output->get_color_model();
553
554 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
555 __LINE__,
556 nested_cmodel,
557 current_cmodel);
558
559                                         if( nested_cmodel != current_cmodel ) {
560                                                 if( use_opengl ) { }
561                                                 else {
562                                                         if( commonrender ) {
563                                                                 input = &((VRender*)commonrender)->input_temp;
564                                                         }
565                                                         else {
566                                                                 input = &input_temp;
567                                                         }
568
569                                                         if( !(*input) ) (*input) = new VFrame;
570                                                 }
571
572                                                 (*input)->reallocate(0, -1, 0, 0, 0,
573                                                         output->get_w(), output->get_h(),
574                                                         nested_cmodel, -1);
575 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
576 //(*input)->dump();
577 //(*input)->clear_frame();
578                                         }
579
580 if( debug ) printf("VModule::import_frame %d %p %p\n",
581  __LINE__, (*input)->get_rows(), (*input));
582                                         result = nested_renderengine->vrender->process_buffer(
583                                                 (*input), nested_position, use_opengl);
584 if( debug ) printf("VModule::import_frame %d\n",
585 __LINE__);
586
587 // If colormodels differ, change colormodels in opengl if possible.
588 // Swap output for temp if not possible.
589                                         if( nested_cmodel != current_cmodel ) {
590                                                 if( use_opengl ) {
591                                                         x11_device->convert_cmodel(output,
592                                                                 current_cmodel);
593
594 // The color model was changed in place, so return output buffer
595                                                         output->reallocate(0, -1, 0, 0, 0,
596                                                                 output->get_w(), output->get_h(),
597                                                                 current_cmodel, -1);
598                                                 }
599                                                 else {
600 // Transfer from temporary to output
601 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
602   __LINE__, (*input)->get_w(), (*input)->get_h(),
603   output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
604                                                         BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
605                                                                 0, 0, 0, 0, 0, 0,
606                                                                 0, 0, (*input)->get_w(), (*input)->get_h(),
607                                                                 0, 0, output->get_w(), output->get_h(),
608                                                                 nested_cmodel, current_cmodel, 0,
609                                                                 (*input)->get_w(), output->get_w());
610                                                 }
611
612                                         }
613                                 }
614                                 else if( file ) {
615 // Cache single frames
616 //memset(output->get_rows()[0], 0xff, 1024);
617                                         if( use_cache )
618                                                 file->set_cache_frames(use_cache);
619                                         result = file->read_frame(output);
620                                         if( use_cache )
621                                                 file->set_cache_frames(0);
622                                         output->set_opengl_state(VFrame::RAM);
623                                 }
624                         }
625
626                         if( file ) {
627                                 get_cache()->check_in(current_edit->asset);
628                                 file = 0;
629                         }
630                 }
631                 else {
632 // Source not found
633                         result = 1;
634                 }
635
636 //              printf("VModule::import_frame %d cache=%p\n", 
637 //                      __LINE__,
638 //                      get_cache());
639
640         }
641         else {
642 // Source is silence
643                 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
644                 if( use_opengl ) {
645                         x11_device->clear_input(output);
646                 }
647                 else {
648                         output->clear_frame();
649                 }
650         }
651
652         if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
653
654         return result;
655 }
656
657
658 int VModule::render(VFrame *output,
659         int64_t start_position, int direction, double frame_rate,
660         int use_nudge, int debug_render, int use_opengl)
661 {
662         int result = 0;
663         double edl_rate = get_edl()->session->frame_rate;
664
665 //printf("VModule::render %d %ld\n", __LINE__, start_position);
666
667         if( use_nudge ) start_position += Units::to_int64(track->nudge *
668                 frame_rate / edl_rate);
669
670         int64_t start_position_project = Units::to_int64(start_position *
671                 edl_rate / frame_rate + 0.5);
672
673         update_transition(start_position_project, direction);
674
675         VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
676                 direction, 0);
677         VEdit* previous_edit = 0;
678 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
679
680         Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
681         if( debug_render )
682                 printf("    VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
683                         __LINE__, use_nudge, start_position_project, track->title,
684                         transition, use_opengl, current_edit, output);
685
686         if( !current_edit ) {
687                 output->clear_frame();
688                 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
689                 // Another mask mode - "addition" should be added to be able to create mask from empty frames
690                 // in this case we would call masking here too...
691                 return 0;
692         }
693
694
695
696
697 // Process transition
698         if( transition && transition->on ) {
699
700 // Get temporary buffer
701                 VFrame **transition_input = 0;
702                 if( commonrender ) {
703                         VRender *vrender = (VRender*)commonrender;
704                         transition_input = &vrender->transition_temp;
705                 }
706                 else {
707                         transition_input = &transition_temp;
708                 }
709
710                 if( (*transition_input) &&
711                         ((*transition_input)->get_w() != track->track_w ||
712                         (*transition_input)->get_h() != track->track_h) ) {
713                         delete (*transition_input);
714                         (*transition_input) = 0;
715                 }
716
717 // Load incoming frame
718                 if( !(*transition_input) ) {
719                         (*transition_input) =
720                                 new VFrame(track->track_w, track->track_h,
721                                         get_edl()->session->color_model);
722                 }
723
724                 (*transition_input)->copy_stacks(output);
725
726 //printf("VModule::render %d\n", __LINE__);
727                 result = import_frame((*transition_input),
728                         current_edit, start_position, frame_rate,
729                         direction, use_opengl);
730
731
732 // Load transition buffer
733                 previous_edit = (VEdit*)current_edit->previous;
734
735                 result |= import_frame(output,
736                         previous_edit, start_position, frame_rate,
737                         direction, use_opengl);
738 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
739 // (*transition_input), (*transition_input)->get_pbuffer(),
740 // output, output->get_pbuffer());
741
742                 if( transition_server ) {
743 // Execute plugin with transition_input and output here
744                         if( renderengine )
745                                 transition_server->set_use_opengl(use_opengl, renderengine->video);
746                         transition_server->process_transition((*transition_input), output,
747                                 (direction == PLAY_FORWARD) ?
748                                         (start_position_project - current_edit->startproject) :
749                                         (start_position_project - current_edit->startproject - 1),
750                                 transition->length);
751                 }
752                 else
753                         eprintf("missing transition plugin: %s\n", transition->title);
754         }
755         else {
756 // Load output buffer
757                 result = import_frame(output,
758                         current_edit, start_position, frame_rate,
759                         direction, use_opengl);
760         }
761
762         Auto *current = 0;
763         MaskAutos *keyframe_set =
764                 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
765         int64_t mask_position = !renderengine ? start_position :
766                 renderengine->vrender->current_position;
767         MaskAuto *keyframe =
768                 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
769
770         if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
771                 VDeviceX11 *x11_device = 0;
772                 if( use_opengl && renderengine && renderengine->video ) {
773                         x11_device = (VDeviceX11*)renderengine->video->get_output_base();
774                         if( !x11_device->can_mask(mask_position, keyframe_set) ) {
775                                 if( output->get_opengl_state() != VFrame::RAM ) {
776                                         int w = output->get_w(), h = output->get_h();
777                                         x11_device->do_camera(output, output,
778                                                 0,0,w,h, 0,0,w,h); // copy to ram
779                                 }
780                                 use_opengl = 0;
781                         }
782                 }
783                 if( use_opengl && x11_device ) {
784                         x11_device->do_mask(output, mask_position, keyframe_set,
785                                         keyframe, keyframe);
786                 }
787                 else {
788                         if( !masker ) {
789                                 int cpus = renderengine ?
790                                         renderengine->preferences->processors :
791                                         plugin_array->mwindow->preferences->processors;
792                                 masker = new MaskEngine(cpus);
793                         }
794                         masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
795                 }
796         }
797
798         return result;
799 }
800
801
802 void VModule::create_objects()
803 {
804         Module::create_objects();
805 }
806