no longer need ffmpeg patch0 which was for Termux
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / vrender.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2009 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "bcsignals.h"
24 #include "cache.h"
25 #include "canvas.h"
26 #include "clip.h"
27 #include "condition.h"
28 #include "datatype.h"
29 #include "edits.h"
30 #include "edl.h"
31 #include "edlsession.h"
32 #include "file.h"
33 #include "localsession.h"
34 #include "mainsession.h"
35 #include "mwindow.h"
36 #include "overlayframe.h"
37 #include "playabletracks.h"
38 #include "playbackengine.h"
39 #include "preferences.h"
40 #include "preferencesthread.h"
41 #include "renderengine.h"
42 #include "strategies.inc"
43 #include "tracks.h"
44 #include "transportque.h"
45 #include "units.h"
46 #include "vedit.h"
47 #include "vframe.h"
48 #include "videoconfig.h"
49 #include "videodevice.h"
50 #include "virtualconsole.h"
51 #include "virtualvconsole.h"
52 #include "vmodule.h"
53 #include "vrender.h"
54 #include "vtrack.h"
55
56
57
58
59
60 VRender::VRender(RenderEngine *renderengine)
61  : CommonRender(renderengine)
62 {
63         data_type = TRACK_VIDEO;
64         transition_temp = 0;
65         overlayer = new OverlayFrame(renderengine->preferences->project_smp);
66         input_temp = 0;
67         vmodule_render_fragment = 0;
68         playback_buffer = 0;
69         session_frame = 0;
70         asynchronous = 0;     // render 1 frame at a time
71         framerate_counter = 0;
72         video_out = 0;
73         render_strategy = -1;
74 }
75
76 VRender::~VRender()
77 {
78         renderengine->wait_done();
79         delete overlayer;
80         delete input_temp;
81         delete transition_temp;
82 }
83
84
85 VirtualConsole* VRender::new_vconsole_object()
86 {
87         return new VirtualVConsole(renderengine, this);
88 }
89
90 int VRender::get_total_tracks()
91 {
92         return renderengine->get_edl()->tracks->total_video_tracks();
93 }
94
95 Module* VRender::new_module(Track *track)
96 {
97         return new VModule(renderengine, this, 0, track);
98 }
99
100 int VRender::flash_output()
101 {
102         if( !video_out ) return 0;
103         renderengine->update_scope(video_out);
104         return renderengine->video->write_buffer(video_out, renderengine->get_edl());
105 }
106
107 int VRender::process_buffer(VFrame *video_out,
108         int64_t input_position,
109         int use_opengl)
110 {
111 // process buffer for non realtime
112         int64_t render_len = 1;
113         int reconfigure = 0;
114
115
116         this->video_out = video_out;
117
118         current_position = input_position;
119
120         reconfigure = vconsole->test_reconfigure(input_position,
121                 render_len);
122
123         if(reconfigure) restart_playback();
124         return process_buffer(input_position, use_opengl);
125 }
126
127
128 int VRender::process_buffer(int64_t input_position,
129         int use_opengl)
130 {
131         VEdit *playable_edit = 0;
132         int colormodel;
133         int use_vconsole = 1;
134         int use_brender = 0;
135         int result = 0;
136         int use_cache = renderengine->command->single_frame() ? 1 :
137                 renderengine->command->get_direction() == PLAY_REVERSE ? -1 : 0;
138 //      int use_asynchronous = 
139 //              renderengine->command->realtime && 
140 //              renderengine->get_edl()->session->video_every_frame &&
141 //              renderengine->get_edl()->session->video_asynchronous;
142         const int debug = 0;
143
144 // Determine the rendering strategy for this frame.
145         use_vconsole = get_use_vconsole(&playable_edit, input_position, use_brender);
146         if(debug) printf("VRender::process_buffer %d use_vconsole=%d\n", __LINE__, use_vconsole);
147
148 // Negotiate color model
149         colormodel = get_colormodel(playable_edit, use_vconsole, use_brender);
150         if(debug) printf("VRender::process_buffer %d\n", __LINE__);
151
152
153 // Get output buffer from device
154         if(renderengine->command->realtime && !renderengine->is_nested)
155         {
156                 renderengine->video->new_output_buffer(&video_out, 
157                         colormodel, 
158                         renderengine->get_edl());
159         }
160
161         if(debug) printf("VRender::process_buffer %d video_out=%p\n", __LINE__, video_out);
162
163 // printf("VRender::process_buffer use_vconsole=%d colormodel=%d video_out=%p\n",
164 // use_vconsole,
165 // colormodel,
166 // video_out);
167 // Read directly from file to video_out
168         if(!use_vconsole)
169         {
170
171                 if(use_brender)
172                 {
173                         Asset *asset = renderengine->preferences->brender_asset;
174                         File *file = renderengine->get_vcache()->check_out(asset,
175                                 renderengine->get_edl());
176
177                         if(file)
178                         {
179                                 int64_t corrected_position = current_position;
180                                 if(renderengine->command->get_direction() == PLAY_REVERSE)
181                                         corrected_position--;
182
183 // Cache single frames only
184 //                              if(use_asynchronous)
185 //                                      file->start_video_decode_thread();
186 //                              else
187                                         file->stop_video_thread();
188                                 if(use_cache) file->set_cache_frames(1);
189                                 int64_t normalized_position = (int64_t)(corrected_position *
190                                         asset->frame_rate /
191                                         renderengine->get_edl()->session->frame_rate);
192
193                                 file->set_video_position(normalized_position,
194                                         0);
195                                 file->read_frame(video_out);
196
197
198                                 if(use_cache) file->set_cache_frames(0);
199                                 renderengine->get_vcache()->check_in(asset);
200                         }
201
202                 }
203                 else
204                 if(playable_edit)
205                 {
206                         if(debug) printf("VRender::process_buffer %d\n", __LINE__);
207                         result = ((VEdit*)playable_edit)->read_frame(video_out,
208                                 current_position,
209                                 renderengine->command->get_direction(),
210                                 renderengine->get_vcache(),
211                                 1,
212                                 use_cache,
213                                 0);
214 //                              use_asynchronous);
215                         if(debug) printf("VRender::process_buffer %d\n", __LINE__);
216                 }
217
218
219
220                 video_out->set_opengl_state(VFrame::RAM);
221         }
222         else
223 // Read into virtual console
224         {
225
226 // process this buffer now in the virtual console
227                 result = ((VirtualVConsole*)vconsole)->process_buffer(input_position,
228                         use_opengl);
229         }
230
231         return result;
232 }
233
234 // Determine if virtual console is needed
235 int VRender::get_use_vconsole(VEdit **playable_edit,
236         int64_t position, int &use_brender)
237 {
238         *playable_edit = 0;
239
240 // Background rendering completed
241         if((use_brender = renderengine->brender_available(position,
242                 renderengine->command->get_direction())) != 0)
243                 return 0;
244
245 // Descend into EDL nest
246         return renderengine->get_edl()->get_use_vconsole(playable_edit,
247                 position, renderengine->command->get_direction(),
248                 vconsole->playable_tracks);
249 }
250
251
252 int VRender::get_colormodel(VEdit *playable_edit, int use_vconsole, int use_brender)
253 {
254         EDL *edl = renderengine->get_edl();
255         int colormodel = renderengine->get_edl()->session->color_model;
256         VideoOutConfig *vconfig = renderengine->config->vconfig;
257 // check for playback: no plugins, not single frame
258         if( !use_vconsole && !renderengine->command->single_frame() ) {
259 // Get best colormodel supported by the file
260 // colormodel yuv/rgb affects mpeg/jpeg color range,
261 // dont mix them or loose color acccuracy
262                 int64_t source_position = 0;
263                 Asset *asset = use_brender ?
264                         renderengine->preferences->brender_asset :
265                         playable_edit->get_nested_asset(&source_position, current_position,
266                                 renderengine->command->get_direction());
267                 if( asset ) {
268                         File *file = renderengine->get_vcache()->check_out(asset, edl);
269                         if( file ) {
270 // damn the color range, full speed ahead
271                                 if( vconfig->driver == PLAYBACK_X11 && vconfig->use_direct_x11 &&
272                                     file->colormodel_supported(BC_BGR8888) == BC_BGR8888 )
273                                         colormodel = BC_BGR8888;
274                                 else {
275 // file favorite colormodel may mismatch rgb/yuv
276                                         int vstream = playable_edit ? playable_edit->channel : -1;
277                                         int best_colormodel = file->get_best_colormodel(vconfig->driver, vstream);
278                                         if( BC_CModels::is_yuv(best_colormodel) == BC_CModels::is_yuv(colormodel) )
279                                                 colormodel = best_colormodel;
280                                 }
281                                 renderengine->get_vcache()->check_in(asset);
282                         }
283                 }
284         }
285
286         return colormodel;
287 }
288
289
290 void VRender::run()
291 {
292         int reconfigure = 1;
293         const int debug = 0;
294
295 // Want to know how many samples rendering each frame takes.
296 // Then use this number to predict the next frame that should be rendered.
297 // Be suspicious of frames that render late so have a countdown
298 // before we start dropping.
299         int64_t current_sample, start_sample, end_sample; // Absolute counts.
300         int64_t skip_countdown = VRENDER_THRESHOLD;    // frames remaining until drop
301         int64_t delay_countdown = 0;  // Frames remaining until delay
302 // Number of frames before next reconfigure
303         int64_t current_input_length;
304 // Number of frames to skip.
305         int64_t frame_step = 1;
306         int use_opengl = (renderengine->video &&
307                 renderengine->video->out_config->driver == PLAYBACK_X11_GL);
308
309         first_frame = 1;
310
311 // Number of frames since start of rendering
312         session_frame = 0;
313         framerate_counter = 0;
314         framerate_timer.update();
315
316         start_lock->unlock();
317         if(debug) printf("VRender::run %d\n", __LINE__);
318
319
320         while(!done && !interrupt )
321         {
322 // Perform the most time consuming part of frame decompression now.
323 // Want the condition before, since only 1 frame is rendered
324 // and the number of frames skipped after this frame varies.
325                 current_input_length = 1;
326                 if( !reconfigure ) reconfigure =
327                         vconsole->test_reconfigure(current_position, current_input_length);
328                 if(debug) printf("VRender::run %d\n", __LINE__);
329                 if( reconfigure ) {
330                         restart_playback();
331                         reconfigure = 0;
332                 }
333
334                 if(debug) printf("VRender::run %d\n", __LINE__);
335                 process_buffer(current_position, use_opengl);
336
337
338                 if(debug) printf("VRender::run %d\n", __LINE__);
339
340                 if(renderengine->command->single_frame())
341                 {
342                         if(debug) printf("VRender::run %d\n", __LINE__);
343                         flash_output();
344                         frame_step = 1;
345                         done = 1;
346                 }
347                 else
348 // Perform synchronization
349                 {
350 // Determine the delay until the frame needs to be shown.
351                         current_sample = (int64_t)(renderengine->sync_position() *
352                                 renderengine->command->get_speed());
353 // latest sample at which the frame can be shown.
354                         end_sample = Units::tosamples(session_frame + 1,
355                                 renderengine->get_edl()->session->sample_rate,
356                                 renderengine->get_edl()->session->frame_rate);
357 // earliest sample by which the frame needs to be shown.
358                         start_sample = Units::tosamples(session_frame,
359                                 renderengine->get_edl()->session->sample_rate,
360                                 renderengine->get_edl()->session->frame_rate);
361
362                         if(first_frame || end_sample < current_sample)
363                         {
364 // Frame rendered late or this is the first frame.  Flash it now.
365 //printf("VRender::run %d\n", __LINE__);
366                                 flash_output();
367
368                                 if(renderengine->get_edl()->session->video_every_frame)
369                                 {
370 // User wants every frame.
371                                         frame_step = 1;
372                                 }
373                                 else
374                                 if(skip_countdown > 0)
375                                 {
376 // Maybe just a freak.
377                                         frame_step = 1;
378                                         skip_countdown--;
379                                 }
380                                 else
381                                 {
382 // Get the frames to skip.
383                                         delay_countdown = VRENDER_THRESHOLD;
384                                         frame_step = 1;
385                                         frame_step += (int64_t)Units::toframes(current_sample,
386                                                         renderengine->get_edl()->session->sample_rate,
387                                                         renderengine->get_edl()->session->frame_rate);
388                                         frame_step -= (int64_t)Units::toframes(end_sample,
389                                                                 renderengine->get_edl()->session->sample_rate,
390                                                                 renderengine->get_edl()->session->frame_rate);
391                                 }
392                         }
393                         else
394                         {
395 // Frame rendered early or just in time.
396                                 frame_step = 1;
397
398                                 if(delay_countdown > 0)
399                                 {
400 // Maybe just a freak
401                                         delay_countdown--;
402                                 }
403                                 else
404                                 {
405                                         skip_countdown = VRENDER_THRESHOLD;
406                                         if(start_sample > current_sample)
407                                         {
408                                                 int64_t delay_time = (int64_t)((float)(start_sample - current_sample) *
409                                                         1000 / renderengine->get_edl()->session->sample_rate);
410                                                 if( delay_time > 1000 ) delay_time = 1000;
411                                                 timer.delay(delay_time);
412                                         }
413                                         else
414                                         {
415 // Came after the earliest sample so keep going
416                                         }
417                                 }
418
419 // Flash frame now.
420 //printf("VRender::run %d %jd\n", __LINE__, current_input_length);
421                                 flash_output();
422                         }
423                 }
424                 if(debug) printf("VRender::run %d\n", __LINE__);
425
426 // Trigger audio to start
427                 if(first_frame)
428                 {
429                         renderengine->first_frame_lock->unlock();
430                         first_frame = 0;
431                         renderengine->reset_sync_position();
432                 }
433                 if(debug) printf("VRender::run %d\n", __LINE__);
434
435                 session_frame += frame_step;
436
437 // advance position in project
438                 current_input_length = frame_step;
439
440
441 // Subtract frame_step in a loop to allow looped playback to drain
442 // printf("VRender::run %d %d %d %d\n",
443 // __LINE__,
444 // done,
445 // frame_step,
446 // current_input_length);
447                 while(frame_step && current_input_length)
448                 {
449 // trim current_input_length to range
450                         get_boundaries(current_input_length);
451 // advance 1 frame
452                         advance_position(current_input_length);
453                         frame_step -= current_input_length;
454                         current_input_length = frame_step;
455                         if(done) break;
456 // printf("VRender::run %d %d %d %d\n",
457 // __LINE__,
458 // done,
459 // frame_step,
460 // current_input_length);
461                 }
462
463                 if(debug) printf("VRender::run %d current_position=%jd done=%d\n",
464                         __LINE__, current_position, done);
465
466 // Update tracking.
467                 if(renderengine->command->realtime && renderengine->playback_engine &&
468                         renderengine->command->command != CURRENT_FRAME &&
469                         renderengine->command->command != LAST_FRAME)
470                 {
471                         renderengine->playback_engine->update_tracking(fromunits(current_position));
472                 }
473                 if(debug) printf("VRender::run %d\n", __LINE__);
474
475 // Calculate the framerate counter
476                 framerate_counter++;
477                 if(framerate_counter >= renderengine->get_edl()->session->frame_rate &&
478                         renderengine->command->realtime)
479                 {
480                         renderengine->update_framerate((float)framerate_counter /
481                                 ((float)framerate_timer.get_difference() / 1000));
482                         framerate_counter = 0;
483                         framerate_timer.update();
484                 }
485                 if(debug) printf("VRender::run %d done=%d\n", __LINE__, done);
486                 if( !interrupt ) interrupt = renderengine->interrupted;
487                 if( !interrupt ) interrupt = renderengine->video->interrupt;
488                 if( !interrupt ) interrupt = vconsole->interrupt;
489         }
490
491
492 // In case we were interrupted before the first loop
493         renderengine->first_frame_lock->unlock();
494         stop_plugins();
495         if(debug) printf("VRender::run %d done=%d\n", __LINE__, done);
496 }
497
498 int VRender::start_playback()
499 {
500 // start reading input and sending to vrenderthread
501 // use a thread only if there's a video device
502         if(renderengine->command->realtime)
503         {
504                 start();
505         }
506         return 0;
507 }
508
509 int64_t VRender::tounits(double position, int round)
510 {
511         if(round)
512                 return Units::round(position * renderengine->get_edl()->session->frame_rate);
513         else
514                 return Units::to_int64(position * renderengine->get_edl()->session->frame_rate);
515 }
516
517 double VRender::fromunits(int64_t position)
518 {
519         return (double)position / renderengine->get_edl()->session->frame_rate;
520 }
521