bg/clr color tweaks, clear borders rework, fc31 depends
[goodguy/cinelerra.git] / cinelerra-5.1 / cinelerra / playback3d.C
index 1844f808ef3aade81a87ecdf28f54049a4f01961..295ce6fe0a028816217b90f020572eb9a1f715b7 100644 (file)
@@ -728,7 +728,11 @@ void Playback3D::draw_output(Playback3DCommand *command, int flip_y)
                if(!command->is_cleared)
                {
 // If we get here, the virtual console was not used.
-                       color_frame(command, 0,0,0,0);
+                       int color = command->canvas->get_clear_color();
+                       int r = (color>>16) & 0xff; // always rgb
+                       int g = (color>>8) & 0xff;
+                       int b = (color>>0) & 0xff;
+                       color_frame(command, r/255.f, g/255.f, b/255.f, 0.f);
                }
 
 // Texture
@@ -802,11 +806,14 @@ void Playback3D::clear_output_sync(Playback3DCommand *command)
 // Using pbuffer for refresh frame.
                if( command->frame ) {
                        command->frame->enable_opengl();
+                       command->frame->set_opengl_state(VFrame::SCREEN);
                        color = command->frame->get_clear_color();
                        alpha = command->frame->get_clear_alpha();
                        int color_model = command->canvas->mwindow->edl->session->color_model;
                        is_yuv = BC_CModels::is_yuv(color_model);
                }
+               else
+                       color = command->canvas->get_clear_color();
                int a = alpha;
                int r = (color>>16) & 0xff;
                int g = (color>>8) & 0xff;