simultaneously. Gang also causes Nudge parameters to synchronize
across all the ganged tracks.
\item[Master Track] Mark a track as \textit{master} serves when using \textit{Gang Channels} or \textit{Gang Media} mode. See \nameref{sub:displaying_tracks_ganged}
simultaneously. Gang also causes Nudge parameters to synchronize
across all the ganged tracks.
\item[Master Track] Mark a track as \textit{master} serves when using \textit{Gang Channels} or \textit{Gang Media} mode. See \nameref{sub:displaying_tracks_ganged}
of the 5 attributes, is used to individually resize each track. This makes
it very easy to temporarily expand or contract the size of that track either
by clickin with the left mouse button or using the middle wheel up/down.
of the 5 attributes, is used to individually resize each track. This makes
it very easy to temporarily expand or contract the size of that track either
by clickin with the left mouse button or using the middle wheel up/down.
with the arm option enabled, the other faders should follow. Hold
down the Shift key and drag a fader to center it on the original
source value (0 for audio, 100 for video).
with the arm option enabled, the other faders should follow. Hold
down the Shift key and drag a fader to center it on the original
source value (0 for audio, 100 for video).
the multi-camera mixer mode.
\item[Overlay mode] \index{overlay pulldown} in the expanded patchbay is used for
porter-duff operations and is full explained in
the multi-camera mixer mode.
\item[Overlay mode] \index{overlay pulldown} in the expanded patchbay is used for
porter-duff operations and is full explained in
toggle the track arming status. Press Shift-Tab while the cursor is
over a track to toggle the arming status of every other track.
toggle the track arming status. Press Shift-Tab while the cursor is
over a track to toggle the arming status of every other track.
are provided for automatically setting the panning to several common
standards. They are listed in the Audio menu. These functions only
affect armed audio tracks. They are:
\begin{description}
are provided for automatically setting the panning to several common
standards. They are listed in the Audio menu. These functions only
affect armed audio tracks. They are:
\begin{description}
its own channel and wraps around when all the channels are
allocated. It is most useful for making 2 tracks with 2 channels map
to stereo and for making 6 tracks with 6 channels map to a 6 channel
sound card.
its own channel and wraps around when all the channels are
allocated. It is most useful for making 2 tracks with 2 channels map
to stereo and for making 6 tracks with 6 channels map to a 6 channel
sound card.
channels. The project should have 2 channels when using this
function. Go to \texttt{Settings $\rightarrow$ Format} to set the
output channels to 2. This is most useful for down-mixing 5.1 audio
channels. The project should have 2 channels when using this
function. Go to \texttt{Settings $\rightarrow$ Format} to set the
output channels to 2. This is most useful for down-mixing 5.1 audio
Tracks in \CGG{} either contain audio or video. There is no special
designation for tracks other than the type of media they contain.
Tracks in \CGG{} either contain audio or video. There is no special
designation for tracks other than the type of media they contain.
option to add a track of their specific type. In the case of audio,
the new track is put on the bottom of the timeline and the output
channel of the audio track is incremented by one. In the case of
option to add a track of their specific type. In the case of audio,
the new track is put on the bottom of the timeline and the output
channel of the audio track is incremented by one. In the case of
Often users working on media where Audio is the main focus, want all of a media's audio channels, whether stereo or 5:1 channels, to be treated as a single unit. They are more familiar with working with a DAW (Digital Audio Workstation software) and find that it takes extra work and a lot more care to have to individually manage audio tracks rather than have them automatically edited as a ganged group.
Often users working on media where Audio is the main focus, want all of a media's audio channels, whether stereo or 5:1 channels, to be treated as a single unit. They are more familiar with working with a DAW (Digital Audio Workstation software) and find that it takes extra work and a lot more care to have to individually manage audio tracks rather than have them automatically edited as a ganged group.
timeline and select the paste button. Assuming no In/Out points are
defined on the timeline this performs a cut and paste operation.
timeline and select the paste button. Assuming no In/Out points are
defined on the timeline this performs a cut and paste operation.
them have a button on the program control toolbar as well as a
keyboard shortcut. The keyboard shortcut is in parenthesis here.
them have a button on the program control toolbar as well as a
keyboard shortcut. The keyboard shortcut is in parenthesis here.
\item Open the Media folder in the Resources window. Make sure
the necessary tracks are armed and drag a media file from the
Resources window to the timeline \index{timeline}. If the media has video, drag it
\item Open the Media folder in the Resources window. Make sure
the necessary tracks are armed and drag a media file from the
Resources window to the timeline \index{timeline}. If the media has video, drag it
There are many options for moving, copying, pasting, inserting, and
deleting selected \textit{edits}, more commonly referred to by the
user as \textit{clips}, when in the Drag and Drop (arrow) editing
mode. This makes it easier to avoid constantly having to disarm/arm
There are many options for moving, copying, pasting, inserting, and
deleting selected \textit{edits}, more commonly referred to by the
user as \textit{clips}, when in the Drag and Drop (arrow) editing
mode. This makes it easier to avoid constantly having to disarm/arm
just click the left mouse button; remove a selection by left mouse
button click again. This will mark your selection with a colored
border which contains some red. The easiest way to initially use
just click the left mouse button; remove a selection by left mouse
button click again. This will mark your selection with a colored
border which contains some red. The easiest way to initially use
insert point. There are Edit Panel buttons which normally are used
to move to the previous or next edit handle/label.
insert point. There are Edit Panel buttons which normally are used
to move to the previous or next edit handle/label.
dragging using the mouse, once the clip gets near to an edit, a
label, an in/out pointer or the start/end of the timeline, the
dragged clip will snap next to that marker. The 2 will now be
dragging using the mouse, once the clip gets near to an edit, a
label, an in/out pointer or the start/end of the timeline, the
dragged clip will snap next to that marker. The 2 will now be
\CGG{} recognizes as a group, the edits of different armed tracks
that have aligned beginnings, regardless of whether they have the
\CGG{} recognizes as a group, the edits of different armed tracks
that have aligned beginnings, regardless of whether they have the
using the left mouse button, then put your cursor over one of them
and drag while holding down the left mouse button. Keyframes,
autos, labels, and plugins will also be dragged. Dragging honors
using the left mouse button, then put your cursor over one of them
and drag while holding down the left mouse button. Keyframes,
autos, labels, and plugins will also be dragged. Dragging honors
Concerning \textit{Selection} methods, the following information is
partially pertinent to all editing, but is most important to keep in
Concerning \textit{Selection} methods, the following information is
partially pertinent to all editing, but is most important to keep in
is input for the vertical style cut/paste drag/drop editing.
More recently, in addition to the column oriented timeline drag
is input for the vertical style cut/paste drag/drop editing.
More recently, in addition to the column oriented timeline drag
various \textit{edit} selections. These are created in the Drag and
Drop editing mode by clicking edits to toggle
select/deselection. These groups are input to a different (more
various \textit{edit} selections. These are created in the Drag and
Drop editing mode by clicking edits to toggle
select/deselection. These groups are input to a different (more
\item Ctrl-click on the bottom bar and the timeline and composer
are re-positioned to the beginning of that edit.
\item Shift-click on the bottom bar and a \textit{selection} is
\item Ctrl-click on the bottom bar and the timeline and composer
are re-positioned to the beginning of that edit.
\item Shift-click on the bottom bar and a \textit{selection} is
To set the length of an edit in the timeline, select the region
which contains the edit to be modified. Now select the menu bar
To set the length of an edit in the timeline, select the region
which contains the edit to be modified. Now select the menu bar