+\subsection{Multi-core CPU Setup (Localhost)}%
+\label{sub:multi_core_render_farm_setup}
+\index{render farm!multi core CPU}
+
+If you are lucky enough to have a computer with a large cpu core
+count, setting up a render farm can really take advantage of using
+all of the cores at 100\%. This is much faster than the default automatic
+threading capability. Since you don’t need to communicate with other
+computers, you will not have to be concerned about TCP communication
+or shared disks/files; only localhost nodes. On the terminal you will need to open many instances of \CGG{} by connecting them to the jobs created. The number of such jobs can be the total number of CPU threads (-1) or not. When you are going to be doing other work
+simultaneously while rendering a large job, you will want to leave
+some of the cpus available for that. Be sure to set \textit{Project SMP cpus} in the \texttt{Settings $\rightarrow$ Preferences, Performance} tab to your CPU
+count. Follow the steps outlined in ~\ref{sub:basic_steps_start_render_farm}
+but skip the step "For external network nodes".
+