- \item[Save to EDL Path] if you have made a change to the EDL, use this button to save the changes so
- that they will be used in the render operation. Although you can get the same results by using
- \texttt{File $\rightarrow$ Save\dots}, this capability was initially added to assist developers in testing the batch jobs needed to create dvd/bluray media as it keeps the work focused in a single window and retains the original
- job name. An example --you have everything all set up with a new job in the Batch Render window
- using \texttt{generic.xml} for the EDL path and with a job name of \texttt{original\_name.xml}. Then you realize
- that you forgot to cut out a section in the media that is not wanted in the final product. You can cut
- that out and then \textit{Save to EDL Path} so your change will be in effect for the rendering. Without this
- button, you would be using the EDL you started with and the cut would be ignored. Alternatively, if
- the cut changes are saved via \texttt{File $\rightarrow$ Save as}\dots with a filename of \texttt{new.xml} and then you use \textit{Save to EDL Path}, the current highlighted job displayed in the window as \texttt{original\_name.xml} will be
- replaced with \texttt{new.xml}. However, it is important to note that the result will be saved with the name
- \texttt{original\_name} – that is, the new content from \texttt{new.xml} but with the old name of \texttt{original\_name.xml}.
- \item[Use Current EDL] if you are working on media and still testing out the results, you can take
- advantage of this click-box to quickly get results. Basically, you change the media, save that change
- with another name (in order to preserve the original name in case you don't like the changes), and
- press \textit{Use Current EDL}. As an example, a user creates a new job in the Batch Render window
- using the current media, previously defined in generic.xml, with the EDL path of \texttt{generic.xml}. The
- user then changes the media on the timeline, saves the changes via \texttt{File $\rightarrow$ Save as\dots} with a new
- name, such as \texttt{new\_name.xml}, and then clicks on \textit{Use Current EDL}. In this case, the EDL path
- listbox will be automatically updated to the \texttt{new\_name.xml} and the current existing highlighted job will be replaced with the \texttt{new\_name.xml} in the EDL column.
- \item[Save Jobs] when you have set up the batch jobs the way you want and you think you may have to
- run them more than once, it is beneficial to save the jobs for later use so you easily run them again.
- \item[Load Jobs] reload a previous set of saved jobs. This can come in handy if you did not have the
- time to render them when you originally set them up, if you need to rerun, or if you got interrupted.
- \item[Warn if Jobs/Session mismatched] After you set up your render and press Start, the program checks to see if the current EDL session matches your Batch Render job. If the EDL has
- been changed since the batch job was created, it warns you so that you have the opportunity to \textit{Save to EDL} path to record those changes. Otherwise, you can dismiss that warning box, disable the warning message by unchecking the box and use the original values. If you never want to be warned about the mismatches, leave the box unchecked (figure~\ref{fig:batch02}).
+\item[Save to EDL Path] if you have made a change to the EDL, use
+ this button to save the changes so that they will be used in the
+ render operation. Although you can get the same results by using
+ \texttt{File $\rightarrow$ Save\dots}, this capability was initially
+ added to assist developers in testing the batch jobs needed to
+ create dvd/bluray media as it keeps the work focused in a single
+ window and retains the original job name. An example --you have
+ everything all set up with a new job in the Batch Render window
+ using \texttt{generic.xml} for the EDL path and with a job name of
+ \texttt{original\_name.xml}. Then you realize that you forgot to
+ cut out a section in the media that is not wanted in the final
+ product. You can cut that out and then \textit{Save to EDL Path} so
+ your change will be in effect for the rendering. Without this
+ button, you would be using the EDL you started with and the cut
+ would be ignored. Alternatively, if the cut changes are saved via
+ \texttt{File $\rightarrow$ Save as}\dots with a filename of
+ \texttt{new.xml} and then you use \textit{Save to EDL Path}, the
+ current highlighted job displayed in the window as
+ \texttt{original\_name.xml} will be replaced with \texttt{new.xml}.
+ However, it is important to note that the result will be saved with
+ the name \texttt{original\_name} – that is, the new content from
+ \texttt{new.xml} but with the old name of
+ \texttt{original\_name.xml}.
+\item[Use Current EDL] if you are working on media and still testing
+ out the results, you can take advantage of this click-box to quickly
+ get results. Basically, you change the media, save that change with
+ another name (in order to preserve the original name in case you
+ don't like the changes), and press \textit{Use Current EDL}. As an
+ example, a user creates a new job in the Batch Render window using
+ the current media, previously defined in generic.xml, with the EDL
+ path of \texttt{generic.xml}. The user then changes the media on
+ the timeline, saves the changes via \texttt{File $\rightarrow$ Save
+ as\dots} with a new name, such as \texttt{new\_name.xml}, and then
+ clicks on \textit{Use Current EDL}. In this case, the EDL path
+ listbox will be automatically updated to the \texttt{new\_name.xml}
+ and the current existing highlighted job will be replaced with the
+ \texttt{new\_name.xml} in the EDL column.
+\item[Save Jobs] when you have set up the batch jobs the way you
+ want and you think you may have to run them more than once, it is
+ beneficial to save the jobs for later use so you easily run them
+ again.
+\item[Load Jobs] reload a previous set of saved jobs. This can come
+ in handy if you did not have the time to render them when you
+ originally set them up, if you need to rerun, or if you got
+ interrupted.
+\item[Warn if Jobs/Session mismatched] After you set up your render
+ and press Start, the program checks to see if the current EDL
+ session matches your Batch Render job. If the EDL has been changed
+ since the batch job was created, it warns you so that you have the
+ opportunity to \textit{Save to EDL} path to record those changes.
+ Otherwise, you can dismiss that warning box, disable the warning
+ message by unchecking the box and use the original values. If you
+ never want to be warned about the mismatches, leave the box
+ unchecked (figure~\ref{fig:batch02}).