dialog always recalculates the Aspect ratio setting based upon the
given Canvas size. This ensures pixels are always square.
-\item[Color model:] \index{color model} the internal color space of \CGG{} is X11 sRGB
+\item[Color model:] \index{color!model} the internal color space of \CGG{} is X11 sRGB
without color profile. \CGG{} always switches to sRGB when applying
filters or using the compositing engine. Different case for
decoding/playback or encoding/output; the project will be stored in
channels to see if it works before settling on an alpha channel and
slowing it down.
- When using compressed footage, YUV colormodels \index{YUV} are usually faster
+ When using compressed footage, YUV colormodels \index{yuv} are usually faster
than RGB colormodels \index{RGB}. They also destroy fewer colors than RGB
colormodels. If footage stored as JPEG or MPEG is processed many
times in RGB, the colors will fade whereas they will not fade if