to the first audio channel to be automatically duplicated before reverting to the \textit{Gang None} mode to make other changes. Once you start changing individual channels (that is, audio tracks) so that they are no longer coordinated in their edits/plugins, it may be more difficult to switch back to \textit{Gang Channels} mode and get the desired results since the channels may no longer be lined up.
\item Gang modes should not be used with Multi-camera/Mixers because they have very specific
operational capabilities which are not compatible with the way that Ganging works.
+ \item Gang flags in the patchbay specifically when in \textit{Gang Channels} or \textit{Gang Media} modes will
+operate as set in the Master Track. For example, if when in \textit{Gang Channels} mode, you turn off
+“Play track” on the visible audio track, none of the associated channels (i.e. the other stereo or
+other 5 channels will play). And if in \textit{Gang Media} mode, if you turn on “Play track” for the
+Master Track, all associated video and audio tracks will play unless you turned off “Play track” for
+some of the associated audio/video slave tracks which will not play.
\end{itemize}
\section{Two Screen Editing}%
timeline stays unchanged while new resources are brought in. Go to
the Resources window \index{resources window} and select the Media folder. The newly loaded
resources will appear. Double click on a resource or drag it from
-the media side of the window over to the Viewer window \index{viewer window}.
+the media side of the window over to the Viewer window \index{viewer!window}.
Check to make sure there are enough armed tracks on the timeline to
put the subsections of source material that you want. Usually this
best to have \texttt{Settings $\rightarrow$ Align cursor on
frames} \index{align cursor on frames}. When a blade cut occurs, the edges are created as
\textit{hard edges}. \index{hard edge} These are edges that cannot be deleted by
-track optimizations \index{timeline optimization}.
+track optimizations \index{timeline!optimization}.
%
\CGG{} has built-in optimization on the timeline. So that whenever
two parts on the timeline are sequential frames, it automatically
\item Release the Alt key
\end{enumerate}
-\section{Inter-View Mode\;/\;Identifying Source Targets}%
+\section{Inter-View Mode -- Identifying Source Targets}%
\label{sec:inter-view_identifying_source_target}
\index{inter-view}
\label{fig:inter-view01}
\end{figure}
+There is a second usage of Inter-View mode that can be helpful if
+some tracks have become misaligned, such as in the case of 2 audio
+channels no longer being in sync. You can use this mode to get them
+back in alignment.
+
Explanation of how to use Inter-View mode will be described here
next.
\label{fig:multi-view01}
\end{figure}
-\section[ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing]{ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing\protect\footnote{programmatic specifications from Eric Messick}}%
+\section[ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing]{ShuttlePROv2 and ShuttleXpress Jog Wheels for Editing}%
\label{sec:shuttle_jog_wheels_editing}
\index{shuttle pro v2 and shuttlexpress}
-The ShuttlePROv2 and ShuttleXpress are affordable jog wheels which
+The ShuttlePROv2 and ShuttleXpress are affordable jog wheels\protect\footnote{programmatic specifications from Eric Messick} which
can be useful for working with Cin, especially if you do a lot of
playing forward/backward, fast/slow/normal, and single frames
(figure~\ref{fig:shuttle}).
The following is the default setting for the ShuttlePROv2 and
ShuttleXpress (table~\ref{tab:shuttleprov2} and
-table~\ref{tab:xpress}):
+table~\ref{tab:xpress}). This page can be quickly requested from \CGG{} by
+pressing both the left and right Alt keys on the keyboard followed by pressing
+any button on the Shuttle. To cancel this mode, press any single modifier key
+(\texttt{Alt, \texttt{Ctrl}} or Shift) once.
\renewcommand{\arraystretch}{1.15}
\begin{table}[ht]