\label{fig:Fenstergrundposition-en}
\end{figure}
-First it is important to know what an EDL is. When \CGG{} saves a file, it saves the EDL,
+First, it is important to know what an EDL is. When \CGG{} saves a file, it saves the EDL,
Edit Decision List, of your project which contains all the settings and locations of edits
-and pointers to the media so that the media is not modified. The EDL is described in \nameref{sec:edl_edit_decision_list}.
+and pointers to the media so that the media is not modified. The EDL is described
+in \nameref{sec:edl_edit_decision_list}.
+
+Second, for those users who would like to keep all 4 windows together for a better workflow,
+see \nameref{sec:focus_group}.
\section{Program Window}%
\label{sec:program_window}
The Mask popup menu can be overwhelming upon first encounter. However, if you follow the next
few steps you can create a single simple mask without having to understand every possible parameter.
+Be sure you are working in a Format that includes the Alpha channel, YUVA or RGBA, because you need
+to have transparency for masking to show or will end up with only a black area.
\begin{enumerate}
\item To define a mask, in the Compositor window click on the \textit{Edit mask} icon to get the popup Mask menu. If the menu does not come up, click on the \textit{Show tool info}.
\item On the video, LMB click on the place where you want to start a mask.