+\section*{Chapters Overview}%
+\label{sec:chapters_overview}
+
+Below is listed a brief overview of each chapter to help you to decide which chapters you should pay the most attention to and read more thoroughly.
+And which chapters are important for beginning to learn to use \CGG{}. At the end of the descriptions is a list of the sections to read for beginners.
+
+\begin{description}
+ \item[Chapter~\ref{cha:Installation} ] \nameref{cha:Installation}.
+
+ If you just want to get started using the program, you can safely skip this chapter and instead go to:
+ {\small \url{https://www.cinelerra-gg.org}}
+ and simply download a pre-built linux version for your Operating System. If you would like to do your own builds so that you always have the latest, refer to this chapter to learn how.
+ But if you are already familiar with doing your own builds, you can just refer to this chapter when you encounter issues.
+ \item[Chapter~\ref{cha:the_4_windows} ] \nameref{cha:the_4_windows}.
+
+ It is important to understand the window setup in \CGG{} and what each of them is used for.
+ In addition this chapter covers some basic navigation functions that you will need to know.
+ However, if you have used an NLE before and don’t mind experimenting to learn how to execute certain functions, probably there is no need to peruse this chapter.
+ \item[Chapter~\ref{cha:project_and_media_attributes}] \nameref{cha:project_and_media_attributes}.
+
+ This chapter is helpful for basic understanding of setting up your session but it can easily be skipped.
+
+ \item[Chapter~\ref{cha:load_save_and_the_EDL}] \nameref{cha:load_save_and_the_EDL}.
+
+ Since this is important to not losing your work, you should read this chapter for some basic usage concepts and for some lesser used functions that may come in handy.
+ Besides how to Load and Save files, there is also information on using raw camera formats.
+ Helpful hints on working with image sequences, such as a bunch of pictures from your camera all loaded at once, is a time saver.
+
+ \item[Chapter~\ref{cha:editing}] \nameref{cha:editing}.
+
+ New and occasional users will find it necessary to read this chapter. However, you can decide which editing mode you prefer and concentrate on reading that section.
+ Even seasoned users will want to read this chapter in order to take advantage of features that have been newly implemented or may be less familiar due to infrequent usage.
+ Anyone who wants the editing capabilities that comes with use of the Shuttle Jog Wheel, will initially need to read that section to become familiar with its usage.
+
+ \item[Chapter~\ref{cha:advanced_editing}] \nameref{cha:advanced_editing}.
+
+ Many tools for the advanced editing: Proxy, Nesting; Trimming; Multi-Cam; Audio/Video sync and Transcoding. \CGG{} offers many possibilities and sophisticated alternatives for editing, but they are complex tools. Here we deepen their knowledge and use.
+
+ \item[Chapter~\ref{cha:rendering}] \nameref{cha:rendering}.
+
+ Minimally most users will need to read the section on single file rendering to get started; since after all the whole purpose of using an NLE is to create your own media.
+ The end of this chapter includes some helpful specific rendering scenarios which could prove quite useful.
+ You might also want to consider using batch rendering and background rendering for performance reasons.
+ And, of course, render farm usage to take advantage of multiple computers can be a real boost.
+
+ \item[Chapter~\ref{cha:keyframes}] \nameref{cha:keyframes}.
+
+ This is a more advanced topic but extremely useful to know.
+ Keyframes are data values that have been associated to the timeline that affect the media presentation.
+ You can go for years without knowing all of the nuances but you will most likely have a need to use and understand them sooner or later.
+
+ \item[Chapter~\ref{cha:ffmpeg_interactions}] \nameref{cha:ffmpeg_interactions}.
+
+ Skip this chapter if you are just getting started. Skip this chapter if you just want to use common
+ formats that are already set up for you. Experts may want to refer to this chapter in order to set up their
+ own option files.
+
+ \item[Chapter~\ref{cha:plugins}]\nameref{cha:plugins}.
+
+ Use this chapter as a reference to add an audio or video plugin in order to correct color or add some fancy effect.
+ You will not want to read about each and every plugin, most of which you will never use.
+ On the other hand, going over the section on “some specific details concerning plugins” might come in handy.
+
+ \item[Chapter~\ref{cha:transition_plugin}] \nameref{cha:transition_plugin}.
+
+ Everyone who does not know about using transitions should read this chapter because you will want to use transitions between cuts in your video for smoothly changing scenes.
+ It is short and easy reading.
+
+ \item[Chapter~\ref{cha:overlays}] \nameref{cha:overlays} Modes, Alpha Blending, and Porter Duff.
+
+ Experts can really use the information in this chapter to spiff up their editing work through some blending type techniques.
+ A lot of information and possibilities are described here.
+
+ \item[Chapter~\ref{cha:capturing_recording_media}] \nameref{cha:capturing_recording_media}.
+
+ This chapter is helpful in learning how to capture and record media from various sources. A section on using \CGG{} with broadcast TV is especially useful.
+
+ \item[Chapter~\ref{cha:dvd_bluray_creation}] \nameref{cha:dvd_bluray_creation}.
+
+ If this is what you want to do, then read this chapter.
+ In the case of DVD media creation it includes many examples and lots of tips for checking your methods.
+
+ \item[Chapter~\ref{cha:shortcuts}] \nameref{cha:shortcuts}.
+
+ Everyone will want to use this chapter to speed up their editing sessions.
+ Once you find yourself doing the same thing over and over again, you will want to know if there is a shortcut. Then look here!
+
+ \item[Chapter~\ref{cha:configuration_settings_preferences}] \nameref{cha:configuration_settings_preferences}.
+
+ Refer to this chapter when you want to change some setting or preference.
+ Otherwise if a new user, you should make sure to read the first page which includes some important basic information.
+
+ \item[Chapter~\ref{cha:how_stuff_works}] \nameref{cha:how_stuff_works}.
+
+ Only read this chapter if you are confused about a specific covered topic and how it works.
+
+ \item[Chapter~\ref{cha:troubleshooting_help}] \nameref{cha:troubleshooting_help}.
+
+ Use this chapter for diagnosing a problem and find out what to report to get the best resolution or help.
+
+ \item[Chapter~\ref{cha:performance_tips}] \nameref{cha:performance_tips}.
+
+ There are a few performance tips in this chapter that may eventually prove useful.
+
+ \item[Chapter~\ref{cha:translations}] \nameref{cha:translations}.
+
+ If you want to help by providing translations for a specific language, there is a complete description of how to do this and what to do.
+
+ \item[Chapter~\ref{cha:licenses}] \nameref{cha:licenses}.
+
+ \item[Appendix~\ref{cha:Quickstart}] \nameref{cha:Quickstart}.
+
+ Here you go! If you hate to read, just go over the quick start guide or the youtube video creation and simply be on your way.
+
+ \item[Appendix~\ref{cha:developer's_section}] \nameref{cha:developer's_section}.
+
+ Some extra information that developers may or may not find useful.
+
+ \item[Appendix~\ref{cha:auxiliary_programs}] \nameref{cha:auxiliary_programs}.
+
+ This is a catch-all for any useful programs that may need to be included, mostly for analysis.
+
+ \item[Appendix~\ref{cha:editing_real_world_usage}] \nameref{cha:editing_real_world_usage}.
+
+ Our users illustrate in-depth examples of their workflows by showing their editing in real use cases.
+
+\end{description}