To start, if you have computers of similar speed, a good number for \textit{Total jobs to create} is the number of computers multiplied by $3$. You will want to adjust this according to the capabilities of your computers and after viewing the framerates. Multiply them by $1$ to have one job dispatched for every node. If you have $10$ client nodes and one master node, specify $33$ to have a well balanced render farm.
\item[(overridden if new file at each label is checked)] instead of the number of jobs being set to \textit{Total jobs to create}, there will be a job created for each labeled section. If in the render menu, the option \textit{Create new file at each label} is selected when no labels exist, only one job will be created. It may be quite advantageous to set labels at certain points in the video to ensure that a key portion of the video will not be split into two different jobs.
\item[Reset rates] sets the framerate for all the nodes to $0$. Frame rates are used to scale job sizes based on CPU speed of the node. Frame rates are calculated only when render farm is enabled.
\end{description}
Framerates can really affect how the Render Farm works. The first time you use the render farm all of the rates are displayed as $0$ in the \texttt{Settings $\rightarrow$ Preferences}, Performance tab in the Nodes box. As rendering occurs, all of the nodes send back framerate values to the master node and the preferences page is updated with these values. A rate accumulates based on speed. Once all nodes have a rate of non-zero, the program gives out less work to lower rated nodes in an effort to make the total time for the render to be almost constant.
To start, if you have computers of similar speed, a good number for \textit{Total jobs to create} is the number of computers multiplied by $3$. You will want to adjust this according to the capabilities of your computers and after viewing the framerates. Multiply them by $1$ to have one job dispatched for every node. If you have $10$ client nodes and one master node, specify $33$ to have a well balanced render farm.
\item[(overridden if new file at each label is checked)] instead of the number of jobs being set to \textit{Total jobs to create}, there will be a job created for each labeled section. If in the render menu, the option \textit{Create new file at each label} is selected when no labels exist, only one job will be created. It may be quite advantageous to set labels at certain points in the video to ensure that a key portion of the video will not be split into two different jobs.
\item[Reset rates] sets the framerate for all the nodes to $0$. Frame rates are used to scale job sizes based on CPU speed of the node. Frame rates are calculated only when render farm is enabled.
\end{description}
Framerates can really affect how the Render Farm works. The first time you use the render farm all of the rates are displayed as $0$ in the \texttt{Settings $\rightarrow$ Preferences}, Performance tab in the Nodes box. As rendering occurs, all of the nodes send back framerate values to the master node and the preferences page is updated with these values. A rate accumulates based on speed. Once all nodes have a rate of non-zero, the program gives out less work to lower rated nodes in an effort to make the total time for the render to be almost constant.