To get started making a simple animated movie copy from the directory:\\
\texttt{<cin\_path>/cinelerra/tests} the \texttt{text2movie} and \texttt{text2movie.xml}. \\
You can see what this does via \texttt{File $\rightarrow$ Load\dots $\rightarrow$ text2movie.xml}. The file text2movie acts like a normal asset, except changes to it are immediately reflected on the timeline without reloading and the length is infinite. You can just edit the text2movie file to change the script. If the length of the movie increases, drag the right edit handle to extend the edit or use the pulldown \texttt{Edit $\rightarrow$ edit length}. There is one audio channel created for every character. The frame rate, sample rate, frame size, and camera angles are fixed. To see these values, right click on the asset and look at the \textit{Asset info}.
To get started making a simple animated movie copy from the directory:\\
\texttt{<cin\_path>/cinelerra/tests} the \texttt{text2movie} and \texttt{text2movie.xml}. \\
You can see what this does via \texttt{File $\rightarrow$ Load\dots $\rightarrow$ text2movie.xml}. The file text2movie acts like a normal asset, except changes to it are immediately reflected on the timeline without reloading and the length is infinite. You can just edit the text2movie file to change the script. If the length of the movie increases, drag the right edit handle to extend the edit or use the pulldown \texttt{Edit $\rightarrow$ edit length}. There is one audio channel created for every character. The frame rate, sample rate, frame size, and camera angles are fixed. To see these values, right click on the asset and look at the \textit{Asset info}.