+A very clear tutorial on these features can be found \href{https://linuxvideoediting.blogspot.com/2021/01/save-edl-path-use-current-edl-in-cinelerra-gg.html}{here}\protect\footnote{credit Igor Vladimirsky}; in Russian but easily translatable with DeepL or similar.
+
+\subsection{Command Line Rendering}%
+\label{sub:command_line_rendering}
+\index{rendering!command line}
+
+The command line rendering method consists of a way to load the
+current set of batch rendering jobs and process them without a
+GUI\@. This is useful if you want to do rendering on the other side
+of a low bandwidth network and you have access to a high powered
+computer located elsewhere. Setting up all the parameters for this
+operation is somewhat difficult. That is why the command line aborts
+if any output files already exist.
+
+To perform rendering from the command line, first run \CGG{} in
+graphical mode. Go to \texttt{File $\rightarrow$ Batch Render}.
+Create the batches you intend to render in the batch window and
+close the window. This automatically saves the batches in a file
+with the name of \$HOME/.bcast5/batchrender.rc. Set up the
+desired render farm attributes in \texttt{Settings $\rightarrow$
+ Preferences} and quit out of \CGG{} if you want to use the Render
+Farm capability. These settings are used the next time command line
+rendering is used to process the current set of batch jobs without a
+GUI\@. It is important to remember that the rendering will begin at
+the defined \textit{active region} saved when the project was saved.
+
+On the command line run:
+
+\begin{lstlisting}[style=sh]
+cin -r
+\end{lstlisting}
+